Early Medieval game
Early Medieval game
A report of the latest game in our 1066 & All That mini campaign features over on my blog. If you have a few minutes to spare you might enjoy a visit.
There is no point in being stupid if you don't show it!
www.talesfromghq.blogspot.co.uk
www.talesfromrhanzlistan.blogspot.co.uk
www.talesfromghq.blogspot.co.uk
www.talesfromrhanzlistan.blogspot.co.uk
Re: Early Medieval game
Excellent stuff!
I have been shying away from multibasing for my rules, but yours look so good i'm now thinking, what the hell!
I have been shying away from multibasing for my rules, but yours look so good i'm now thinking, what the hell!
- World2dave
- Jezebel
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Re: Early Medieval game
Looks very good
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- Gaynor
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Re: Early Medieval game
Fantastic looking game, beautiful figures and very nice basing.
Willz.
Willz.
- Count Belisarius
- Grizzly Madam
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Re: Early Medieval game
So does each one of those bases represent a HC unit?
Re: Early Medieval game
Yes and no, it depends on how we are playing. Usually each base is treated as a unit, grouped into four commands. In this game we grouped some bases into pairs for a unit. As there is no figure removal it really makes no difference. {It started here in GHQ partly to ease storage and make bases more like dioramas occasionally.} So far it has been used on my Late Romans, Republican Romans & Carthaginians, 1066, ECW & Crimean War armies. It also makes moving units about easier on the table unlike fiddly 40x40 bases we use for habit.
There is no point in being stupid if you don't show it!
www.talesfromghq.blogspot.co.uk
www.talesfromrhanzlistan.blogspot.co.uk
www.talesfromghq.blogspot.co.uk
www.talesfromrhanzlistan.blogspot.co.uk