WFRP Roll20
Re: WFRP Roll20
For those that have used roll20, is it ok on iPads or should I be getting the laptop out?
Re: WFRP Roll20
It’s better on laptop than iPad
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- Grizzly Madam
- Posts: 4630
- Joined: Wed Sep 13, 2017 7:15 am
Re: WFRP Roll20
Looking forward to this now...
I remember WFRP having a very high turnover of characters, mind.
Don’t get too invested.
I remember WFRP having a very high turnover of characters, mind.
Don’t get too invested.
Re: WFRP Roll20
Yes. Combat can be brutal. Very brutal. I’ve been reading the rules this week and have a good idea of how they work in general. They look really good. This weekend I will try and set up the Roll20 system and figure out how to DM in it. Zen and Norm, please PM me your emails, I have all the others. We will then set something up, probably after Deep Fried Lard
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- Grizzly Madam
- Posts: 4630
- Joined: Wed Sep 13, 2017 7:15 am
Re: WFRP Roll20
Fumble on the touchscreen - try this again.
4th edition, Landings:
Opposed roll, your Melee Skill vs your opponent’s.
Win: gain +1 advantage. (That’s 10% to all rolls in this fight until the advantage is overturned.)
Make note of your margin of success:.
Reverse the digits of your roll to determine hit location.
Win with double-digits on the dice: critical hit.
Lose with double-digits on the dice: fumble.
Damage: margin of success + any strength bonus + any weapon modifier.
Subtract target’s armour and toughness.
Remainder comes off target’s Wound score.
Once all wounds are expended, all hits are critical.
Think that’s it.
4th edition, Landings:
Opposed roll, your Melee Skill vs your opponent’s.
Win: gain +1 advantage. (That’s 10% to all rolls in this fight until the advantage is overturned.)
Make note of your margin of success:.
Reverse the digits of your roll to determine hit location.
Win with double-digits on the dice: critical hit.
Lose with double-digits on the dice: fumble.
Damage: margin of success + any strength bonus + any weapon modifier.
Subtract target’s armour and toughness.
Remainder comes off target’s Wound score.
Once all wounds are expended, all hits are critical.
Think that’s it.
Re: WFRP Roll20
About right. You make it sound way more complicated than it really is
Thought you diced for hit location separately, but you may be right. I’ll check.
What’s different is, you can fail, but if your opponent fails worse, it can still be bad news for him.
Thought you diced for hit location separately, but you may be right. I’ll check.
What’s different is, you can fail, but if your opponent fails worse, it can still be bad news for him.
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- Grizzly Madam
- Posts: 4630
- Joined: Wed Sep 13, 2017 7:15 am
Re: WFRP Roll20
Model of clarity, that is. Exemplary.
(Page 159 for all yer roll-reversal hit location info.)
(Page 159 for all yer roll-reversal hit location info.)
Re: WFRP Roll20
are you guys playing a game or doing a maths exam?
Re: WFRP Roll20
Errrrr....
Maybe I’ll drop out , i threw my calculator out in 1996.
Maybe I’ll drop out , i threw my calculator out in 1996.
Re: WFRP Roll20
Ignore Norm, it’s really not complex Purps