Taking out the supplementary fluff it actually sounds pretty simple.Norman D. Landings wrote: ↑Fri Jun 28, 2019 3:48 pm
Opposed roll, your Melee Skill vs your opponents
Damage: margin of success + any strength bonus + any weapon modifier.
Subtract target’s armour and toughness
WFRP Roll20
- goat major
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Re: WFRP Roll20
Re: WFRP Roll20
Exactly!
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Re: WFRP Roll20
So... Which one of you is the supplementary fluff?goat major wrote: ↑Sat Jun 29, 2019 9:14 am
Taking out the supplementary fluff it actually sounds pretty simple.
Re: WFRP Roll20
Purps obviously
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Re: WFRP Roll20
I used to get quite a bit of supplementary fluff out of my navel after three weeks wearing wool at high altitude without a shower.
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Re: WFRP Roll20
If you reckon critical hits & fumbles are supplementary fluff, I’m selling tickets to your first swordfight.goat major wrote: ↑Sat Jun 29, 2019 9:14 amTaking out the supplementary fluff it actually sounds pretty simple.Norman D. Landings wrote: ↑Fri Jun 28, 2019 3:48 pm
Opposed roll, your Melee Skill vs your opponents
Damage: margin of success + any strength bonus + any weapon modifier.
Subtract target’s armour and toughness
“Ladies and gentlemen in the first row, kindly pick up anything that lands next to you and we’ll see if it can be sewn on again.”
Re: WFRP Roll20
What are the chances of rolling a double? He asks innocently
- grizzlymc
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Re: WFRP Roll20
Same as the number of faces on the die.
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Re: WFRP Roll20
Here’s the thing, though, if you want to get all maths ‘n whatnot...
WFRP starts out with some l-o-w base values for your starting character’s Melee Skill.
Unless you roll really well, your typical human starts out around 30.
So your D100 combat roll breaks down as:
2% chance of getting a critical hit.
28% chance of a hit.
62% chance of missing.
8% chance of a fumble.
Proportionally, that 8% is quite high!
You’re almost a third as likely to stab yourself in the foot or hit a random ally as you are to hit the chump you’re aiming at.
WFRP starts out with some l-o-w base values for your starting character’s Melee Skill.
Unless you roll really well, your typical human starts out around 30.
So your D100 combat roll breaks down as:
2% chance of getting a critical hit.
28% chance of a hit.
62% chance of missing.
8% chance of a fumble.
Proportionally, that 8% is quite high!
You’re almost a third as likely to stab yourself in the foot or hit a random ally as you are to hit the chump you’re aiming at.
Re: WFRP Roll20
Norm, you’ll be the first to feel the deep thrust of chaos deep inside you if to dare break role playing down to simple mathematics.