WFRP Roll20

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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Norman D. Landings wrote: Mon Apr 13, 2020 10:51 am So he’s an amateur of some sort.
The real question is, what was he after?
That’s why I asked where in the castle he was headed to, and why I was willing to assist him in that direction.
I’m sure it’s nothing and not an important plot lead at all. If only Benny had if chained him up in the forge
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Purple
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Re: WFRP Roll20

Post by Purple »

Jeremy wrote: Mon Apr 13, 2020 7:00 am Glad you liked it! How’s it feel to be the richest Halfling in the Old World?
After reading Mollies character properly, she definitely would have done that with fuck all worry on the consequences. Now if only she knew a dodgy elf merchant who could move this on....... :evilgrin:

I thought it was all excellent narrative last night. I loved the gruff dwarf stomping about being a proper Gravins champion and Amris, Salundra being all responsible and noble whilst the rest of us blundered around up to no good ... :D
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Yeah, definitely one of the best sessions so far.
Norman D. Landings
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Re: WFRP Roll20

Post by Norman D. Landings »

Jeremy wrote: Mon Apr 13, 2020 10:54 am Just checked, the button is reading your spell casting against base Int and not Read Language Magic. You’re doing yourself out of the advance in that Skill
WTF, I can’t alter that algorithm.
Best I could do is calculate the difference between the base number the algorithm is using, and the base number it should be using, and add it as a modifier.
That’d work.
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

The code behind the character sheet. Some 5000 lines. NAF can I change the spell casting code Norm!
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Norman D. Landings wrote: Mon Apr 13, 2020 10:59 am
Jeremy wrote: Mon Apr 13, 2020 10:54 am Just checked, the button is reading your spell casting against base Int and not Read Language Magic. You’re doing yourself out of the advance in that Skill
WTF, I can’t alter that algorithm.
Best I could do is calculate the difference between the base number the algorithm is using, and the base number it should be using, and add it as a modifier.
That’d work.
You could do it by putting your current advance into the pop up ‘modifier’ box
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Quote of the evening had to be Gunnar: ‘Right, enough of this Tranny action, I’m off to see what the screaming is all about’ :lol:
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Re: WFRP Roll20

Post by goat major »

Well it sort of felt like Bennys area of expertise
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Re: WFRP Roll20

Post by goat major »

it doesn't really help you edit, but when you click on a roll in Roll20, go to the chat and press the up arrow. It then shows you the code related to that specific macro
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Re: WFRP Roll20

Post by Norman D. Landings »

Jeremy wrote: Mon Apr 13, 2020 11:01 am
You could do it by putting your current advance into the pop up ‘modifier’ box
That’s.... that’s exactly what I just suggested...
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