Page 2 of 2
Re: Mordheim
Posted: Thu Aug 13, 2020 12:48 pm
by MarshalNey
Sorry VB, I dont remember.
Re: Mordheim
Posted: Thu Aug 13, 2020 5:18 pm
by Buff Orpington
valleyboy wrote: ↑Thu Aug 13, 2020 11:07 am
Thanks all...
So Ken how many Sambuccans do I need for a game and what uniforms do they wear?
About half a dozen to start, blue trousers, blue & white stripey jumpers and straw boaters. Or is that gondoliers?
Re: Mordheim
Posted: Thu Aug 13, 2020 5:22 pm
by Buff Orpington
Scenically just imagine a post apocalypse Bury. Just increase the number of zombies, werewolves, giant rats etc.
Re: Mordheim
Posted: Thu Aug 13, 2020 5:36 pm
by Jeremy
So anywhere in Lincolnshire basically?
Re: Mordheim
Posted: Thu Aug 13, 2020 8:02 pm
by BaronVonWreckedoften
valleyboy wrote: ↑Thu Aug 13, 2020 11:07 am
So Ken how many Sambuccans do I need for a game and what uniforms do they wear?
Are you possibly confusing these with John Buchans?
Re: Mordheim
Posted: Fri Aug 14, 2020 4:35 pm
by Buff Orpington
Jeremy wrote: ↑Thu Aug 13, 2020 5:36 pm
So anywhere in Lincolnshire basically?
No, Mordheim works best with two storey ruins, wattle & daub tends to leave just an outline on the ground.
Re: Mordheim
Posted: Sun Aug 16, 2020 7:36 am
by FreddBloggs
Buff Orpington wrote: ↑Thu Aug 13, 2020 5:22 pm
Scenically just imagine a post apocalypse Bury. Just reduce the number of zombies, werewolves, giant rats etc.
Fixed it for you.
Re: Mordheim
Posted: Wed Aug 19, 2020 11:29 pm
by tim.w
FreddBloggs wrote: ↑Sun Aug 16, 2020 7:36 am
Buff Orpington wrote: ↑Thu Aug 13, 2020 5:22 pm
Scenically just imagine a post apocalypse Bury. Just increase the number of sex workers, massage parlours etc..
Fixed it for you.
Fixed again.