Re: Dark Ages Rule(s)!
Posted: Mon Dec 14, 2020 1:04 am
Looks excellent! I'm avoiding L.Romans quite well so far, despite nearly picking up the gripping beast plastics many times at shows. I kept my Saxons when I cleared out my Saga stuff so I may have some opposition should I weaken one day.
The game itself sounds ideal. Myself and Mr. Hall are big fans of keeping it simple and letting the narrative unfold. Rules are nothing more than tools to me. When we designed the Kumbahyah stuff I created an events card system to bring the game to life, create fog of war situations, various power ups and problems for each player to encounter randomly. Mission cards continually changed priorities and the whole thing always decends into glorious chaos fairly rapidly. Its helped by the enthusiasm of the players to add in their own contributions to the narrative too. The actual "rules" behind it are simple to the extreme and were born out of my Toy Soldier game rules, designed so kids could play. They've developed a bit as rules do the more you play but there is very little in the mechanics of what shoots and how. This free's the game up to flow much quicker and lets players just enjoy the story.
The game itself sounds ideal. Myself and Mr. Hall are big fans of keeping it simple and letting the narrative unfold. Rules are nothing more than tools to me. When we designed the Kumbahyah stuff I created an events card system to bring the game to life, create fog of war situations, various power ups and problems for each player to encounter randomly. Mission cards continually changed priorities and the whole thing always decends into glorious chaos fairly rapidly. Its helped by the enthusiasm of the players to add in their own contributions to the narrative too. The actual "rules" behind it are simple to the extreme and were born out of my Toy Soldier game rules, designed so kids could play. They've developed a bit as rules do the more you play but there is very little in the mechanics of what shoots and how. This free's the game up to flow much quicker and lets players just enjoy the story.