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Re: WFRP Roll20
Posted: Sat Jun 29, 2019 9:14 am
by goat major
Norman D. Landings wrote: ↑Fri Jun 28, 2019 3:48 pm
Opposed roll, your Melee Skill vs your opponents
Damage: margin of success + any strength bonus + any weapon modifier.
Subtract target’s armour and toughness
Taking out the supplementary fluff it actually sounds pretty simple.
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 10:49 am
by Jeremy
Exactly!
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 11:26 am
by Count Belisarius
goat major wrote: ↑Sat Jun 29, 2019 9:14 am
Taking out the supplementary fluff it actually sounds pretty simple.
So... Which one of you is the supplementary fluff?
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 12:37 pm
by Jeremy
Purps obviously
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 12:55 pm
by grizzlymc
I used to get quite a bit of supplementary fluff out of my navel after three weeks wearing wool at high altitude without a shower.
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 1:07 pm
by Norman D. Landings
goat major wrote: ↑Sat Jun 29, 2019 9:14 am
Norman D. Landings wrote: ↑Fri Jun 28, 2019 3:48 pm
Opposed roll, your Melee Skill vs your opponents
Damage: margin of success + any strength bonus + any weapon modifier.
Subtract target’s armour and toughness
Taking out the supplementary fluff it actually sounds pretty simple.
If you reckon critical hits & fumbles are supplementary fluff, I’m selling tickets to your first swordfight.
“Ladies and gentlemen in the first row, kindly pick up anything that lands next to you and we’ll see if it can be sewn on again.”
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 1:07 pm
by Jeremy
What are the chances of rolling a double? He asks innocently
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 1:29 pm
by grizzlymc
Same as the number of faces on the die.
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 5:00 pm
by Norman D. Landings
Here’s the thing, though, if you want to get all maths ‘n whatnot...
WFRP starts out with some l-o-w base values for your starting character’s Melee Skill.
Unless you roll really well, your typical human starts out around 30.
So your D100 combat roll breaks down as:
2% chance of getting a critical hit.
28% chance of a hit.
62% chance of missing.
8% chance of a fumble.
Proportionally, that 8% is quite high!
You’re almost a third as likely to stab yourself in the foot or hit a random ally as you are to hit the chump you’re aiming at.
Re: WFRP Roll20
Posted: Sat Jun 29, 2019 9:21 pm
by Jeremy
Norm, you’ll be the first to feel the deep thrust of chaos deep inside you if to dare break role playing down to simple mathematics.