A Bridge too Far 1750’s Wild Geese Game 2023
Posted: Sun Feb 19, 2023 2:51 pm
With thanks to Dinos for the ideas and inspiration for this game.
Dinos game is here.
https://honoursofwar.com/thread/1064/b ... ame?page=1
I have had to tweek it a bit adding one battalion to each side, I may change a few bits but I am going to practice this game at Legionary 2023.
A Bridge too Far 1750’s Wild Geese Game 2023
A French/ Austrian convoy has entered from the West, escorted by Infantry, Artillery and Cavalry.
They are going to aid the siege the French are conducting against an Allied town far to the East
They have to cross the whole length of the table and exit from one of the two roads leading East.
Allied forces will enter the table from the points A, B, and C.
Some French / Austrian reinforcements, from the forces besieging the city, will be coming from D to help the convoy.
s
Deployment:
The French / Austrian main forces are already deployed, the convoy carts on the road with one leading cavalry unit in the front, and the rest of the French infantry, artillery and cavalry as the player wishes.
Two reinforcing French Infantry battalions will enter from D.
They come on after the 5th Round on a 6, 5. On the 6th Round on a 6, 5, 4 etc)
The Allied player will enter from the three arrows marked A, B and C, they are in four columns and come in as the player wishes:
From A on 1, 2, 3, 4
From B on 1, 2, 3
From C on 1, 2
Orders of Battle
French / Austrian OOB
C-in-C Chevalier de Pompadoo.
Convoy
5 carts (bread, wine, forage, ammunition and a 32-pounder siege gun) Artillery workers.
Infantry column
3 x French/ Austrian Infantry Battalions La Dauphine, Tiberian militia, Rot Wurzburg.
1 x Light infantry Chasseur D’Ivy.
1 x Light Artillery 1 gun.
1 x Howitzer 1 gun.
Cavalry Column
1 x Royal regiment Bourgogne.
2 x Hussars Royal Nassau 1st and 2nd .
2 x Dragoons Orleans and Bourbon.
Relief Column
Comes on D after the 5th Round on a 6, 5.
On the 6th Round on a 6, 5, 4 etc)
2 x Infantry Battalions Diesbach grenadiers, Baden Baden.
Total Breaking Point: 6
Allied OOB
C-in-C von Dennewitz and prince Dimwit.
First Column A
1 x Prussian Grenadiers 23rd Grenadiers.
2 x Prussian Infantry 23rd Infantry.
Second Column B
1 x Prussian light infantry Regiment no 7 Wunsch.
1 x Prussian infantry Regiment no 58 ex Saxon.
1 x Prussian Grenadiers Hamburger Stadtmilitär.
1 x Dragoons Red Dragoons.
Third Column
1 x Prussian Grenadiers 6th Grenadiers.
1 x Prussian infantry 47th Fusiliers.
1 x Hesse-Kassel Infantry Cantitz
1 x Field Artillery 2 guns.
Fourth Column
1 x Prussian Dragoons Light Dragoons.
2 x Prussian heavy Cavalry 1st and 2nd Grey Dragoons.
Total Breaking Point: 7
Terrain:
Light woods, easy for light troops, all other infantry or cavalry half move, impassable for artillery
Hills: Gentle, half move for artillery to climb, height advantage for the defender if charged.
River: Impassable anywhere except the bridge and the crossing, where it can be crossed in column.
Victory Conditions:
Break the enemy!
Each unit lost costs 1 VP.
Carts can be captured in contact or destroyed with two hits. 1/2 VP each, except the siege artillery, costing 1 VP.
Willz.
Dinos game is here.
https://honoursofwar.com/thread/1064/b ... ame?page=1
I have had to tweek it a bit adding one battalion to each side, I may change a few bits but I am going to practice this game at Legionary 2023.
A Bridge too Far 1750’s Wild Geese Game 2023
A French/ Austrian convoy has entered from the West, escorted by Infantry, Artillery and Cavalry.
They are going to aid the siege the French are conducting against an Allied town far to the East
They have to cross the whole length of the table and exit from one of the two roads leading East.
Allied forces will enter the table from the points A, B, and C.
Some French / Austrian reinforcements, from the forces besieging the city, will be coming from D to help the convoy.
s
Deployment:
The French / Austrian main forces are already deployed, the convoy carts on the road with one leading cavalry unit in the front, and the rest of the French infantry, artillery and cavalry as the player wishes.
Two reinforcing French Infantry battalions will enter from D.
They come on after the 5th Round on a 6, 5. On the 6th Round on a 6, 5, 4 etc)
The Allied player will enter from the three arrows marked A, B and C, they are in four columns and come in as the player wishes:
From A on 1, 2, 3, 4
From B on 1, 2, 3
From C on 1, 2
Orders of Battle
French / Austrian OOB
C-in-C Chevalier de Pompadoo.
Convoy
5 carts (bread, wine, forage, ammunition and a 32-pounder siege gun) Artillery workers.
Infantry column
3 x French/ Austrian Infantry Battalions La Dauphine, Tiberian militia, Rot Wurzburg.
1 x Light infantry Chasseur D’Ivy.
1 x Light Artillery 1 gun.
1 x Howitzer 1 gun.
Cavalry Column
1 x Royal regiment Bourgogne.
2 x Hussars Royal Nassau 1st and 2nd .
2 x Dragoons Orleans and Bourbon.
Relief Column
Comes on D after the 5th Round on a 6, 5.
On the 6th Round on a 6, 5, 4 etc)
2 x Infantry Battalions Diesbach grenadiers, Baden Baden.
Total Breaking Point: 6
Allied OOB
C-in-C von Dennewitz and prince Dimwit.
First Column A
1 x Prussian Grenadiers 23rd Grenadiers.
2 x Prussian Infantry 23rd Infantry.
Second Column B
1 x Prussian light infantry Regiment no 7 Wunsch.
1 x Prussian infantry Regiment no 58 ex Saxon.
1 x Prussian Grenadiers Hamburger Stadtmilitär.
1 x Dragoons Red Dragoons.
Third Column
1 x Prussian Grenadiers 6th Grenadiers.
1 x Prussian infantry 47th Fusiliers.
1 x Hesse-Kassel Infantry Cantitz
1 x Field Artillery 2 guns.
Fourth Column
1 x Prussian Dragoons Light Dragoons.
2 x Prussian heavy Cavalry 1st and 2nd Grey Dragoons.
Total Breaking Point: 7
Terrain:
Light woods, easy for light troops, all other infantry or cavalry half move, impassable for artillery
Hills: Gentle, half move for artillery to climb, height advantage for the defender if charged.
River: Impassable anywhere except the bridge and the crossing, where it can be crossed in column.
Victory Conditions:
Break the enemy!
Each unit lost costs 1 VP.
Carts can be captured in contact or destroyed with two hits. 1/2 VP each, except the siege artillery, costing 1 VP.
Willz.