Frostgrave: Ghost Archipelago Elizabethan style!
Posted: Sat Sep 15, 2018 6:30 pm
Had a cracking game of Frostgrave: Ghost archipelago today.
I took a human ‘crew’ made up of figures which Tim Hall might recognise
Basement Mark took a snake man crew.
The premise was that a shift in space and time had dropped the jungles of the archipelago onto/into Elizabethan Winchester. The temporal stress of two places trying to occupy the same space had a devastating affect on parts of the city. The cathedral was shattered, nearby streets overrun with jungle infested by bizarre creatures and the high street under threat of being infested. Long after the watchmen had called curfew a tremendous cracking sound proceeded a moment of complete silence followed by a terrible cacophony of bestial sounds. Patrons of the public houses on Market street and the square, risked punishment by spilling out onto the streets. A brief look was all they needed though before the sight of the rapidly advancing foliage insinuating itself through the buildings surrounding the cathedral close compelled them to flee. The following morning those members of the Diocese who had not rushed from the city or been consumed by the onrushing vines met to appoint Sir Clive Falsingham, a bumbling incompetent, to clear the city of the jungle denizens. Falsingham proved to be less useful than a catflap in an elephant house and it was left to a lowly swordsman, named Simon, to carry the day for the Wintonians.
Some views of part of the city the morning after the event.
The two crews
Simon the swordsman kills the snakeman Heritor (leader) whilst Falsingham flees. Simon had previously turned the tide by backhanding a ghoul and eviscerating two other villainous snakemen.
I took a human ‘crew’ made up of figures which Tim Hall might recognise
Basement Mark took a snake man crew.
The premise was that a shift in space and time had dropped the jungles of the archipelago onto/into Elizabethan Winchester. The temporal stress of two places trying to occupy the same space had a devastating affect on parts of the city. The cathedral was shattered, nearby streets overrun with jungle infested by bizarre creatures and the high street under threat of being infested. Long after the watchmen had called curfew a tremendous cracking sound proceeded a moment of complete silence followed by a terrible cacophony of bestial sounds. Patrons of the public houses on Market street and the square, risked punishment by spilling out onto the streets. A brief look was all they needed though before the sight of the rapidly advancing foliage insinuating itself through the buildings surrounding the cathedral close compelled them to flee. The following morning those members of the Diocese who had not rushed from the city or been consumed by the onrushing vines met to appoint Sir Clive Falsingham, a bumbling incompetent, to clear the city of the jungle denizens. Falsingham proved to be less useful than a catflap in an elephant house and it was left to a lowly swordsman, named Simon, to carry the day for the Wintonians.
Some views of part of the city the morning after the event.
The two crews
Simon the swordsman kills the snakeman Heritor (leader) whilst Falsingham flees. Simon had previously turned the tide by backhanding a ghoul and eviscerating two other villainous snakemen.