The King' Treasure

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ochoin
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The King' Treasure

Post by ochoin »

The game discussed here:
viewtopic.php?f=5&t=1000

The game was very different to last fortnight's encounter battle. It was primarily a game of manouevre but ended in a flurry of combats.

The set-up had Montrose's force positioned over the middle & upper parts of the table with the English Royalists massed at one end.
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Here can be seen the wagons filled with gold (& whisky), waiting to begin the journey to safety:
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And Montrose himself:
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The English had a superiority in cavalry and their plan was to charge down the central road with strong pike and shot units on either flank.
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The Scots watched on from the higher ground:
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Part of the English planned involved a flanking force :
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that miraculously (lucky dice) arrived in the right place in Turn 2:
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Montrose & his vanguard watched warily:
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Not so lucky, many were destroyed by McColla's mad Irishmen:
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The centre saw some fierce fighting:
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A last ditch charge by Bassett's cavaliers came within a whisker of taking the wagons but were held by a Scottish Pike & Shot regiment (Earl of Cromarty's) as the wagon train escaped.
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Game over:
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donald
Last edited by ochoin on Tue Jun 16, 2020 6:29 am, edited 1 time in total.
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MarshalNey
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Re: The King' Treasure

Post by MarshalNey »

Looks good.
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grizzlymc
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Re: The King' Treasure

Post by grizzlymc »

Wow! It looks like a mighty battle. Nice to see you kept the whisky from the Sassenachs. But the supply train is a load of bullocks.
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MarshalNey
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Re: The King' Treasure

Post by MarshalNey »

Supply trains are always good objectives to capture or defend.
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BaronVonWreckedoften
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Re: The King' Treasure

Post by BaronVonWreckedoften »

....mad Irishmen.
Are you a fan of tautology, be any chance?
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
ochoin
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Re: The King' Treasure

Post by ochoin »

I'll have you know there's a few Irishmen I've met who are only somewhat cracked & not the empty paddock of emus that is the usual.

donald
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levied troop
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Re: The King' Treasure

Post by levied troop »

Epic :clappy:

Coincidentally I was reviewing my boxes of unpainted ECW and wondering about restarting them
I get lockdown, but I get up again.
valleyboy
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Re: The King' Treasure

Post by valleyboy »

That looks like a great game Donald
I have a suggestion about the morale markers though because I'm not sure that they actually convey the seriousness of what's going on in the affected units to the casual observer like myself

I think I would replace "fragmented, disordered, disrupted and broken" with...

"Oh shit, screwed, up shit creek and totally fucked up" :D

What's the base terrain and who makes it?
ochoin
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Re: The King' Treasure

Post by ochoin »

valleyboy wrote: Sat May 16, 2020 9:46 pm That looks like a great game Donald
I have a suggestion about the morale markers though because I'm not sure that they actually convey the seriousness of what's going on in the affected units to the casual observer like myself

I think I would replace "fragmented, disordered, disrupted and broken" with...

"Oh shit, screwed, up shit creek and totally fucked up" :D

What's the base terrain and who makes it?
Thanks, VB.

The morale markers are an eyesore & have subtle, non-intrusive ones but we found we tended to forget about them. These ugly, laminated strips are hard to ignore.

The base terrain? 3 old GW battlemats; long out of availability.

donald
valleyboy
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Re: The King' Treasure

Post by valleyboy »

I can never manage without markers or unit numbers Donald, I know other use casualty figures that are less obtrusive but I've never found it works for me
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