This is about 1/3 of the fortifications I will be using.
Notes from test game
1. Hardcover -2 to hit from firing unit.
2. Players are only allowed to use 2 cards per turn.
3. Cards can be played anytime.
4. Markers for units with loaded muskets or artillery.
5. Some cards are too powerful (Move enemy unit card).
6. Less cards work better for games.
7. Maximum of 5 cards at start of game, tailored to attacker or defender.









Willz.