So I've recently picked up a brand new Chain of Command player - early 20s, keen as mustard.
He's got 1944 Americans so I'm refereeing the 29Let'sGo Pint Sized Campaign pititng him, green and enthusiastic as Americans against my usual opponent whose been playing for years as the grizzled Germans.
In the first game the Americans got, frankly, a proper pasting as the off table 88s and the efficacy of the Panzershrek came as a nasty surprise, as did the complete uselessness of the BAR compared to an MG42.
All completely historically accurate.
But the campaign needs minefields., which I've said I'd provide. So my question is... were they marked out at all? or would a terrain marker of grass be sufficient?
Are minefields obvious to the casual observer because of the recent digging or not?
Normandy Minefields
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- Gaynor
- Posts: 1556
- Joined: Tue May 21, 2019 8:29 pm
- Location: Devon
Re: Normandy Minefields
When I was playing "Rapid Fire" WW2 rules, I used terrain with explosion makers underneath. Anything approaching within 1 - 3 inches
turned over the item if there was an explosion marker. Test for damage using light, heavy, or destroyed.
Sometimes a dozen one inch circles (sand, grass, stone ) with 4 having explosion makers underneath.
This has the effect of turning an area into a minefield.
Also just a couple of minefield signs in a field makes units think twice about rushing across an open piece of ground.
I will dig out a photo of my markers.
Willz.
turned over the item if there was an explosion marker. Test for damage using light, heavy, or destroyed.
Sometimes a dozen one inch circles (sand, grass, stone ) with 4 having explosion makers underneath.
This has the effect of turning an area into a minefield.
Also just a couple of minefield signs in a field makes units think twice about rushing across an open piece of ground.
I will dig out a photo of my markers.
Willz.
- BaronVonWreckedoften
- Grizzly Madam
- Posts: 9262
- Joined: Thu Sep 14, 2017 5:32 pm
- Location: The wilds of Surrey
Re: Normandy Minefields
I've always felt that minefields were a weak spot in CoC. The fact that they are ALWAYS clearly marked and limited in size makes their use artificial (IMO). I would allow the defending player D6 mines (+ or - 1 or 2, depending on how long said foe has occupied the position) that he can put in obvious places (eg doors in the surrounding walls of farmyards, or gaps in hedges), but he has to list exactly where they are, for when an opponent's vehicle or clumsy foot, detonates them. It's then up to the attacker to avoid the obvious places (eg doors in farm/courtyard walls, gaps in hedges, etc).
I do like the idea of putting "Achtung! Minen!" signs in the middle of a field, but as well as, not instead of.
I do like the idea of putting "Achtung! Minen!" signs in the middle of a field, but as well as, not instead of.
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
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- Gaynor
- Posts: 1556
- Joined: Tue May 21, 2019 8:29 pm
- Location: Devon
Re: Normandy Minefields
Here you go some photos of my mines, always have some none exploding ones.bangorstu wrote: ↑Sun Nov 03, 2024 10:06 pm So I've recently picked up a brand new Chain of Command player - early 20s, keen as mustard.
But the campaign needs minefields., which I've said I'd provide. So my question is... were they marked out at all? or would a terrain marker of grass be sufficient?
Are minefields obvious to the casual observer because of the recent digging or not?
Willz.
Re: Normandy Minefields
That's great, thanks!