It's about 4 years since our last one. You know I've been working on my Prussians & Austrians over the last months so I'm primed & willing to have a game & at least one of my pals is available for next weekend.
But what game? Not a major battle (or, at least, not the whole thing). The available Prussians outnumber the Austrians (18 batts. of infantry to 10 batts. with commensurate cavalry and artillery) but the Austrians are more powerful in terms of light infantry. Clearly I don't have to use everything but a game with a Prussian superiority in numbers is OK.
Something historical (unless someone has a suitable 'what if' scenario). I thought of First Landshut, Reichenberg or even Hastenbeck, substituting the existing armies for the actual antagonists.
Any suggestions welcome.
donald
Suggestions for a SYW game
Re: Suggestions for a SYW game
Don't forget that you can repurpose battles from other wars too. The 1866 Austro-Prussian war might have some suitable battles.
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- Grizzly Madam
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Re: Suggestions for a SYW game
Have the prussians attacking in a mini fountenoy
Re: Suggestions for a SYW game
The concentrated Prussian attack on the flank at Leuthen
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- Grizzly Madam
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Re: Suggestions for a SYW game
The Prussian retreat from Kolin?
Re: Suggestions for a SYW game
Quite a good stage to take it from
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Re: Suggestions for a SYW game
Thanks.
I'll look into this (via Kronoskaf).
donald
I'll look into this (via Kronoskaf).
donald
Re: Suggestions for a SYW game
Kunersdorf could also be fun Donald if you have enough entrenchments.
I’ve always fancied this with Aust/Rus setting up and choosing where to put there defences and then have the Prussians plan which point to attack.
For historical flavour you can add a random and unexpected terrain features such as the ponds the Prussians suddenly encountered when they made the flank March. ‘Whoops’
I’ve always fancied this with Aust/Rus setting up and choosing where to put there defences and then have the Prussians plan which point to attack.
For historical flavour you can add a random and unexpected terrain features such as the ponds the Prussians suddenly encountered when they made the flank March. ‘Whoops’
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Re: Suggestions for a SYW game
No, I think Leuthen will work. I can cut down the numbers to fit my available forces. My idea is to have everything on table when my pal(s) arrive.
The hapless Austrians will get a single cavalry regiment on table to face the right wing Prussian cavalry till Turn 3 (?) when a brigade of Saxon cavalry will arrive from the north (top edge) to re-enforce what's left. I'll probably put Grenz in the forest to the right & the village of Sagschutz.
I think I'll need to work out how many game turns will be needed. Say by Turn 6(??), the Prussians should be at Leuthen to win. That would indicate they got there before Duke Charles sent re-enforcing infantry. A later arrival means they lose this stage of the battle.....which means they'd have a harder time of it for the next part of the battle (which I won't be fighting).
Sound OK?
donald
The hapless Austrians will get a single cavalry regiment on table to face the right wing Prussian cavalry till Turn 3 (?) when a brigade of Saxon cavalry will arrive from the north (top edge) to re-enforce what's left. I'll probably put Grenz in the forest to the right & the village of Sagschutz.
I think I'll need to work out how many game turns will be needed. Say by Turn 6(??), the Prussians should be at Leuthen to win. That would indicate they got there before Duke Charles sent re-enforcing infantry. A later arrival means they lose this stage of the battle.....which means they'd have a harder time of it for the next part of the battle (which I won't be fighting).
Sound OK?
donald
Re: Suggestions for a SYW game
How about Lobositz, with the great mass of Grenzer on the Austrian right flank, contesting the vineyard-covered volcanic hill whose name escapes me...?
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