Mordheim

For Loose Games & Shows.
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MarshalNey
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Re: Mordheim

Post by MarshalNey »

Sorry VB, I dont remember.
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Buff Orpington
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Re: Mordheim

Post by Buff Orpington »

valleyboy wrote: Thu Aug 13, 2020 11:07 am Thanks all...
So Ken how many Sambuccans do I need for a game and what uniforms do they wear?
About half a dozen to start, blue trousers, blue & white stripey jumpers and straw boaters. Or is that gondoliers?
I know when to go out
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Buff Orpington
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Re: Mordheim

Post by Buff Orpington »

Scenically just imagine a post apocalypse Bury. Just increase the number of zombies, werewolves, giant rats etc.
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Get things done
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Jeremy
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Re: Mordheim

Post by Jeremy »

So anywhere in Lincolnshire basically?
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BaronVonWreckedoften
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Re: Mordheim

Post by BaronVonWreckedoften »

valleyboy wrote: Thu Aug 13, 2020 11:07 am So Ken how many Sambuccans do I need for a game and what uniforms do they wear?
Are you possibly confusing these with John Buchans?
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
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Buff Orpington
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Re: Mordheim

Post by Buff Orpington »

Jeremy wrote: Thu Aug 13, 2020 5:36 pm So anywhere in Lincolnshire basically?
No, Mordheim works best with two storey ruins, wattle & daub tends to leave just an outline on the ground.
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FreddBloggs
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Re: Mordheim

Post by FreddBloggs »

Buff Orpington wrote: Thu Aug 13, 2020 5:22 pm Scenically just imagine a post apocalypse Bury. Just reduce the number of zombies, werewolves, giant rats etc.
Fixed it for you.
tim.w
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Re: Mordheim

Post by tim.w »

FreddBloggs wrote: Sun Aug 16, 2020 7:36 am
Buff Orpington wrote: Thu Aug 13, 2020 5:22 pm Scenically just imagine a post apocalypse Bury. Just increase the number of sex workers, massage parlours etc..
Fixed it for you.
Fixed again.
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