The Dark Side
Re: The Dark Side
I realize that. My point was him disagreeing with me on D6’s making the best bell curve. It was merely another method of demonstrating my point.
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- Grizzly Madam
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Re: The Dark Side
Lot of 3s showing up there!Etranger wrote: ↑Sun Apr 25, 2021 10:38 amYou still get a Bell curve but the spread is truncated. A Bell curve is the frequency distribution of all possible outcomes. EG on 2D6 there's a 1 in 36 chance of rolling a 12 (more precisely rolling a 6 and a 6) and on 3D6 there's a 1 in 216 chance of rolling 18 (rolling a 6 and rolling a 6 and rolling a dice).
On average dice (2,3,3,4,4,5) there's a 1/36 chance of getting a 10, compared to 1/12 on 2D6. The 'middle values are more commonly found. (distribution is 4,3,3,3,6,6,6,6,7,7,7,7,7.7,8,8,8,8,9,9,9,10.
Re: The Dark Side
D'oh a lack of proof reading! Now corrected, Thanks Fred.
Re: The Dark Side
My boy thinks I'm a little mad but he wrote:
"Nah it’s not true.
A single form of any one of those dice will have a triangle distribution.
The only way for any one of those forms of dice to reach a Gaussian distribution (bell curve) is to exponentially increase the number of dice.
Ie. 7D6 produces a more notable bell curve over 3D6.
But to answer your question, a D10 or a D20 a single dice has no conclusive effect on producing a bell curve in the functional outcome.
6D10 would have a worse bell curve than 10D6. It's all numbers."
He also wanted to know why wargamers would "need" this information. I found I could not answer.
donald
- BaronVonWreckedoften
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Re: The Dark Side
I've often wondered the same thing. My dice are invariably shite. I just accept it as a random fact of life, like the sun rising in the east, rather than the west.
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
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Re: The Dark Side
The key to dice games, is outliers, how often the designer is happy for them to happen. The more dice rolled the smaller the outlier chances, and the more often the median is hit.
So, you have to make a design decision on results against ease of rolling. 7d6 might give better results, but is a handful to roll, and if total, not individual scores are needed you would be amazed at how many people get the basic maths wrong.
So, you have to make a design decision on results against ease of rolling. 7d6 might give better results, but is a handful to roll, and if total, not individual scores are needed you would be amazed at how many people get the basic maths wrong.
Re: The Dark Side
It's simple really. Wargaming was invented by a Norfolk man and he chose to use D6 so he could count the result on the fingers of one hand.
Why us? Cos we're 'ere lad, nobody else.
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- Jezebel
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Re: The Dark Side
The other factor wargamers tend to not realise, is the more dice you roll, the less 'luck'' is involved (if you use 'luck' as a synonym for randomness). A unit of 10 men each rolling a single d6 produces on the whole much more predictable spreads than a single d6 for the unit/element.
It always amazes me that some wargamers don't have a grasp of the fundamentals of probability. It's when and where you roll the outlier result that makes a huge difference. If I am playing DBA for example, rolling a 6 with my cavalry to your skirmishers 1 is no different in result to each of us rolling a 3, the skirmishers are still removed. Rolling a 6 with my skirmishers versus your elephant general rolling a 1, is a famous victory.
It always amazes me that some wargamers don't have a grasp of the fundamentals of probability. It's when and where you roll the outlier result that makes a huge difference. If I am playing DBA for example, rolling a 6 with my cavalry to your skirmishers 1 is no different in result to each of us rolling a 3, the skirmishers are still removed. Rolling a 6 with my skirmishers versus your elephant general rolling a 1, is a famous victory.
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Re: The Dark Side
I’m no expert on probability but I do grasp the basics and what I know I pretty much learned from wargaming and roleplaying. The hobby is educational is so many ways.
I also learned that dice hate humans.
I also learned that dice hate humans.