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Re: Suggestions for a SYW game
Posted: Sun Jul 05, 2020 8:28 pm
by Ilkley Old School
If you do Leuthen you could always use some of your Prussians as Wurtemburgers on the Austrians side.
My vote would however be Lobositz. In addition to the Lobosch Hill there were Grenz in the sunken road.
Re: Suggestions for a SYW game
Posted: Sun Jul 05, 2020 10:17 pm
by RMD
Ilkley Old School wrote: ↑Sun Jul 05, 2020 8:28 pm
If you do Leuthen you could always use some of your Prussians as Wurtemburgers on the Austrians side.
My vote would however be Lobositz. In addition to the Lobosch Hill there were Grenz in the sunken road.
The Lobosch… That's the badger... Dunno why I couldn't remember that name when the battle's called Lobositz...
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 12:31 am
by grizzlymc
I got a quarter kilo of lobositz the other day, makes a great sandwich. Were all the funny names because Freddy was campaigning in Sleezier.
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 1:38 am
by ochoin
Thanks for the advice. I'll definitely keep Lobositz in mind for a future game (& when I get more Austrians!)
donald
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 6:00 am
by RMD
grizzlymc wrote: ↑Mon Jul 06, 2020 12:31 am
I got a quarter kilo of lobositz the other day, makes a great sandwich. Were all the funny names because Freddy was campaigning in Sleezier.
Did you put some Soor and Breslau on it?
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 6:05 am
by grizzlymc
Along with a little grated Grenzer.
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 9:06 am
by BaronVonWreckedoften
RMD wrote: ↑Sun Jul 05, 2020 10:17 pm
That's the badger...
Saw a great sticker on the back of a tractor-type farm vehicle moving (very) slowly along the road the other day:-
"Don't honk, I'm going flat out - like a badger on a bypass."
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 9:34 am
by World2dave
Leuthen is one of those battles with a dramatic tactical manoeuvre by one side that results in a decisive win. I suspect they're generally quite tricky to replicate on the table, but I agree with the temptation to try it and look forward to hearing how you get on.
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 10:01 am
by ochoin
World2dave wrote: ↑Mon Jul 06, 2020 9:34 am
Leuthen is one of those battles with a dramatic tactical manoeuvre by one side that results in a decisive win. I suspect they're generally quite tricky to replicate on the table, but I agree with the temptation to try it and look forward to hearing how you get on.
Dave, I'm not trying to entirely re-write history. When my pals turn up, all the figures will be on the table, in their historical positions, with the Austrians looking the wrong way in order to simulate surprise at Fred.'s unexpected appearance.
The Prussians need to take Leuthen village to roll up the entire & off-table ,Austrian army before re-enforcements came to garrison the village.
So the game will be their attempts to defeat the Austrians on the table (Nadasty's left wing corps) & any re-enforcements that arrive (cavalry brigade). Our game will end when/if the Prussians reach Leuthen by Turn X (still thinking…).
That’s their Objective. The Austrians simply (!!??) need to stop them. That's their Objective.
What happened before the Prussian flank march is unimportant.
What happened after the Prussians reached Leuthen will be a game for another day.
I'll try to do a photo report.
donald
Re: Suggestions for a SYW game
Posted: Mon Jul 06, 2020 11:49 am
by grizzlymc
You really need to understand your rules well to make this sort of thing work. I did Plancenoit once and from my start line to the objective would have taken two turns more than the game lasted for my vanguard with no opposition. My main force artillery got two turns of fire, the main force, which was needed to balance my numbers against the French never got near the village, despite zero opposition. Make sure that the Prussian objective is actually doable in the timespan of the game.