Page 12 of 16
Re: Ayton 2019 VBCW topic
Posted: Wed Feb 14, 2018 12:15 pm
by levied troop
Jeremy wrote: ↑Wed Feb 14, 2018 8:10 am
LT, I think they’re in one of the Specials? I’m not 100% sure. Just heard talk of them on the Lardy forums
Ah right. Richard did mention an official CoC WW1 that might be released at Salute and I did wonder if it was that one. However it’s all gone quiet on that front at the moment.
CoC is closer to IgoUgo than the more random card driven M&B. As Simon says you could split the table into sectors and run them in parallel. For M&B you can draw more than 1 card at a time(resolve any simultaneous actions by highest status or role of dice?) and it might be worth trying CoC with simultaneous turns and resolving conflicting actions in the same way.
Triumph and Tragedy works in a similar way to card driven mechanisms but allows you to stack your cards in a preferred order and play them according to individual unit initiative. Again you can allow 2,3,4 players at a time to perform their actions and resolve conflict via initiative.
Not sure there’s a major problem with any of the sets compared to standard IgoUgo, which means you do hang about while the other side takes their turn and in our bigger games usually means we ‘sectorise’ the table to cope with slower players (or those players who have a lot of cavalry to take off the table).
Re: Ayton 2019 VBCW topic
Posted: Wed Feb 14, 2018 12:23 pm
by Paul
I used card driven mechanics for "Shout Boys Shout" at Framlingham, with around 6 people? So I think it might work ok with more. We're talking about quite small numbers of figures after all.
Especially as with a custom deck you could pair different peoples Big men, if they're on the same side. (Why does that sound like a dating agency mission statement?)
Re: Ayton 2019 VBCW topic
Posted: Wed Feb 14, 2018 1:03 pm
by Jeremy
Bolt Action a another option and does work really well in big multiplayer games. And you could use the Operation Sea Lion supplement for inspiration.
Jamanicus and I took part in a big multiplayer game using BA. Basically you have a holder with chits in, labeled from 0 to 3. When your sides dice is drawn, each player on that side takes a random chit. This is how many units can be activated by that player. Once all the chits are out, they get returned. If you have 3 x 0’s in a row, you get a free move. Happened to me a few times. We also included a tea break dice. Draw it and the turn is over. All chits and dice are returned.
We had about 8 players participating? And no one really stood around idle
Re: Ayton 2019 VBCW topic
Posted: Sat Feb 17, 2018 9:45 pm
by Jamanicus
Yeah, that mechanic worked really well!! Added a different dimension to the multiplayer game of Bolt Action.......really enjoyable game.....except for the hordes of Japs we were facing!! haha
Re: Ayton 2019 VBCW topic
Posted: Fri Feb 23, 2018 4:19 pm
by Buff Orpington
Re: Ayton 2019 VBCW topic
Posted: Fri Feb 23, 2018 5:51 pm
by World2dave
Wouldn't they fall over then?
Re: Ayton 2019 VBCW topic
Posted: Fri Feb 23, 2018 6:44 pm
by Jeremy
Oo, ‘es so sharp ‘es going to cut ‘imself!
Re: Ayton 2019 VBCW topic
Posted: Fri Feb 23, 2018 7:04 pm
by BaronVonWreckedoften
Well, he did start off as "World1dave"....
Re: Ayton 2019 VBCW topic
Posted: Fri Mar 30, 2018 3:48 pm
by Norman D. Landings
Wait, what’s the deal here?
I haven’t been paying attention.
Did I declare meself in yet?
Should I read back (looks, counts, sighs) 12 pages and get with the ruddy program?
Okay. I’ll read it. Give us a minute.
Re: Ayton 2019 VBCW topic
Posted: Fri Mar 30, 2018 3:52 pm
by Essex Boy
Norman D. Landings wrote: ↑Fri Mar 30, 2018 3:48 pm
Wait, what’s the deal here?
I haven’t been paying attention.
Did I declare meself in yet?
Should I read back (looks, counts, sighs) 12 pages and get with the ruddy program?
Okay. I’ll read it. Give us a minute.
It's still more than a year hence, Phil, worry ye not.