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Re: Nightfighting WW2 - Western Desert
Posted: Sat Dec 04, 2021 12:17 am
by Etranger
Especially if you'd left all your HE ammunition at home.
Re: Nightfighting WW2 - Western Desert
Posted: Sat Dec 04, 2021 9:05 am
by FreddBloggs
the PaK front was a nightmare to handle if done right, the Germans hit one at 1st Alamein as well and were no more fortunate.
Re: Nightfighting WW2 - Western Desert
Posted: Sat Dec 04, 2021 9:21 am
by BaronVonWreckedoften
Those poor elephants.....
Re: Nightfighting WW2 - Western Desert
Posted: Sat Dec 04, 2021 7:32 pm
by Wg Cdr Luddite
I still think dark sunglasses is the way to go.
Re: Nightfighting WW2 - Western Desert
Posted: Sat Dec 04, 2021 11:37 pm
by Etranger
Thinking about it, we used to swap a blue light globe for the regular ones for night games. Still enough illumination to see, but far more atmospheric.
Re: Nightfighting WW2 - Western Desert
Posted: Sun Dec 05, 2021 6:36 am
by Jeremy
Not that it helps you, but one of the guys at my VL ran a night game that BvR played in. It was Coastal Patrol set in the English Channel. He was in America so it was night time there and he ran it with the lights off. Add the fact that the game was run over Zoom, meant he could have localised lighting and localised camera views.
There are some games which are way better run virtually than they can ever be in real life, and I suspect this is one of them
Re: Nightfighting WW2 - Western Desert
Posted: Sun Dec 05, 2021 8:17 am
by goat major
That sounds really innovative
But as you say online only, Iām not sitting in a dark room with wargamers
Re: Nightfighting WW2 - Western Desert
Posted: Sun Dec 05, 2021 8:21 am
by Jeremy
You could LARP WW1 mustard gas attacks if you invited Peeler
Re: Nightfighting WW2 - Western Desert
Posted: Sun Dec 05, 2021 11:03 am
by BaronVonWreckedoften
Jeremy wrote: āSun Dec 05, 2021 6:36 am
Not that it helps you, but one of the guys at my VL ran a night game that BvR played in. It was Coastal Patrol set in the English Channel. He was in America so it was night time there and he ran it with the lights off. Add the fact that the game was run over Zoom, meant he could have localised lighting and localised camera views.
That was "Sarge" (who's Canadian!), and he actually ran two. The first was an attack by E-boats on an east coast convoy in the early war period, and the moonlit night was simulated by suppressed lighting and clever camera positioning, so you could see progressively more as you got closer (this was used as an excuse by one of the players to explain how both his E-boats rammed each other, sinking one and so badly damaging the other that another player had to tow him back to port - the only German losses in the entire battle). The second was an attempt by the Le Havre flotilla to sneak past a destroyer and two MGBs to disrupt reinforcements to the Allied landings on the night of D-Day/D-Day+1 and was a complete blackout, illuminated only by tee-lights to denote firing - and exploding E-boats in our game.
Jeremy wrote: āSun Dec 05, 2021 6:36 am
There are some games which are way better run virtually than they can ever be in real life, and I suspect this is one of them
Most definitely.