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Re: What's on your workbench?
Posted: Sat Feb 22, 2020 9:03 am
by goat major
Much as I like the result of the 3D corridor, I’m now wondering whether I should be doing floor tiles only - without the walls. Walls mean the doorways need to be in fixed positions and so v inflexible. Also more difficult to pick up and move figures
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 9:10 am
by Shahbahraz
If you're only doing floors, why not just print them?
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 9:36 am
by grizzlymc
Or, you could have a groove each side of the corridor shaped like an inverse railway rail. Have wall and door pieces with a rail underneath and just slide them in.
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 9:42 am
by Count Belisarius
Are you making reusable rooms and corridors or just to a fixed design for the game? The walls do look good but it's how much more use you'll get from them against the work involved.
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 9:48 am
by goat major
Well it’s the reuse thing that’s starting to make me think
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 11:09 am
by Essex Boy
Sell the surplus at Ayton?
Not to me though.
E
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 11:19 am
by Count Belisarius
Give them to me and I'll sell them to Iain...
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 12:02 pm
by levied troop
Printed floor plan on a black cloth looks good and is easily reusable.
Of course, the true artist would be doing fully sculpted walls, rooms and a fake ceiling to hide what’s coming and allow for multiple levels in future.
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 2:38 pm
by Jeremy
It’s bloody slow going, but progress is being made on the Limes Tower. Next up is the top section and wood
Re: What's on your workbench?
Posted: Sat Feb 22, 2020 2:46 pm
by levied troop
Looking good.