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Re: First Taste of CoC...
Posted: Sat Oct 27, 2018 5:41 pm
by Norman D. Landings
Strange outcome today - I played French again, in a scenario where the Hun had to get two units past me & off my table edge to win.
He managed one, with a mad dash from his armoured car, but we had to call time before he could get anywhere near with a second unit.
At the end of the game, we “fast forwarded”, rolling his Pz.III movement against my ATR shots, and determined that - had we played on for another hour or so - he’d have made it off the table.
So we both got a sort-of win.
Apart from the vehicular drag-racing, I mauled his PBI unmercifully, getting by far the better of the affair.
We got no less than three double-turns in this game: two for the French & one for the Germans.
And bloody hell, they can take a long old time to resolve.
Re: First Taste of CoC...
Posted: Sun Oct 28, 2018 2:13 am
by grizzlymc
You could try banning loaded dice.
Re: First Taste of CoC...
Posted: Sun Oct 28, 2018 9:44 pm
by BaronVonWreckedoften
Norman D. Landings wrote: ↑Sat Oct 27, 2018 5:41 pm
At the end of the game, we “fast forwarded”, rolling his Pz.III movement against my ATR shots, and determined that - had we played on for another hour or so - he’d have made it off the table.
An hour - how big was the table, FFS? Failing that, why didn't you forget about nobbling the tank and just shoot the guys who were pushing it?
Re: First Taste of CoC...
Posted: Sun Oct 28, 2018 10:46 pm
by Norman D. Landings
Table was six by five.
Problem was that he kept rolling command dice which didn’t include the 3 required to activate the tank, and I kept missing it with me poxy ATR.
Re: First Taste of CoC...
Posted: Mon Oct 29, 2018 12:59 am
by BaronVonWreckedoften
Well, what a good job you speeded the game up!
Re: First Taste of CoC...
Posted: Mon Oct 29, 2018 4:37 am
by Jeremy
You know you can add dice to make the 3? Or was that the problem?
Re: First Taste of CoC...
Posted: Mon Oct 29, 2018 7:34 am
by Norman D. Landings
Yep. You need a 1 & a 2... he was rolling anything but.
Turned out the tank was moving maybe one round in two - and, on variable movement - was getting poor distance dice. Eventually he needed three activations to get off, which required six command rolls to achieve.
So... another six rounds, had we played it out.
The tank activation problem wasn’t just on his side, though - I was trying to bring a splendid Char Bis across the table to mess him up, but couldn’t activate it.
Re: First Taste of CoC...
Posted: Mon Oct 29, 2018 7:37 am
by BaronVonWreckedoften
So his dice rolled only 4s, 5s and 6s for six consecutive turns......
He doesn't hire them out, does he, 'cos I've got a tricky game coming up this weekend?
Re: First Taste of CoC...
Posted: Mon Oct 29, 2018 8:15 am
by Norman D. Landings
What? Not at all - plenty of 1’s & 2’s in there, just not together in the same hand, and therefore not combinable.
Example: 1, 1, 4, 4, 5.
Tank’s going nowhere.
If you reckon those are exceptional dice, I’m sure he’ll entertain offers...
Re: First Taste of CoC...
Posted: Mon Oct 29, 2018 10:01 am
by BaronVonWreckedoften
I don't know about exceptional - they just sounded a lot better than mine.