Italy, 1944
Posted: Fri Jun 05, 2020 10:15 pm
I'm planning for a WW2 game in early July.
The German players' briefing:
.
You have a well balanced & experienced force at your disposal but you will be heavily outnumbered by the attacking British.
This will not be a conventional battle. There are no Victory Points or tangible objectives as such.
The game will be fought down the length of the table with you starting not too far from one edge. There will be a central spine of high ground, running the length of the table, no BUAs but the odd building, ruin etc. Woods etc to cut down the line of sight. The landscape would favour you. Outflanking you is impossible. Map attached.
Your objective will be to slow the British down & chew up as much British stuff as possible. The British will obviously aim to get as far as possible & keep casualties on some sort of comparative scale with their opponents. This is much like the real campaign. Whilst hasty & fixed defences will be a large part of your efforts, it is suggested you aim to keep the battle pretty fluid: a dynamic struggle of movement & fighting. However, you need not pull back unless the British assemble & use overwhelming force, forcing you to withdraw to previously prepared positions . Counter-attacks are to be encouraged, if practical. Naturally, every asset you have will be concealed ( use numbered markers) to help hide them from air strike (which, BTW, would be very limited due to weather scarcity of fuel etc conditions).
The game ends by the time we run out of time (4-5 hours?). There won’t be a traditional “winner” but both sides will have experienced some tactical master strokes…and some tactical disasters.
.....OK, too nebulous? Comments & suggestions are welcome.
donald
The German players' briefing:
.
You have a well balanced & experienced force at your disposal but you will be heavily outnumbered by the attacking British.
This will not be a conventional battle. There are no Victory Points or tangible objectives as such.
The game will be fought down the length of the table with you starting not too far from one edge. There will be a central spine of high ground, running the length of the table, no BUAs but the odd building, ruin etc. Woods etc to cut down the line of sight. The landscape would favour you. Outflanking you is impossible. Map attached.
Your objective will be to slow the British down & chew up as much British stuff as possible. The British will obviously aim to get as far as possible & keep casualties on some sort of comparative scale with their opponents. This is much like the real campaign. Whilst hasty & fixed defences will be a large part of your efforts, it is suggested you aim to keep the battle pretty fluid: a dynamic struggle of movement & fighting. However, you need not pull back unless the British assemble & use overwhelming force, forcing you to withdraw to previously prepared positions . Counter-attacks are to be encouraged, if practical. Naturally, every asset you have will be concealed ( use numbered markers) to help hide them from air strike (which, BTW, would be very limited due to weather scarcity of fuel etc conditions).
The game ends by the time we run out of time (4-5 hours?). There won’t be a traditional “winner” but both sides will have experienced some tactical master strokes…and some tactical disasters.
.....OK, too nebulous? Comments & suggestions are welcome.
donald