More Huns
Posted: Tue Sep 14, 2021 12:21 pm
I'm putting the final touches to my first Late Roman Civil War to be held on Sunday.
I very much like my Late Roman army. It's by no means dazzling but pretty good for my abilities as a painter.
As I seem to have had no luck in manipulati....sorry, persuading any of my pals to build a Sassanid or other eastern opponent and as I am fairly reluctant to begin another army, I'm stuck with civil wars....unless....
I have a fairly large bunch of Germanic types I'm using as Goths. It occurs to me that if I bolster this existing force with as little as 4-6 units of Huns, I'd have a viable opposition to the L.R.s. This means they'd be about 20% of a new Hun-Goth army.
So I've been thinking how they'd fit into my simple rules.
Some thoughts:
1. Hunnic light cavalry should have a decent melee ability (unlike the Roman mounted archers).
2, All Hun units should have an archery ability, even the heavy cavalry.
3. All Hun units should be 'elite'. Note: only 2 out of 34 of my Roman units are so designated. 'Elite' status gets improved melee ability and a greater ability to pass morale tests.
The Huns seemed to terrify everyone. It doesn't seem out of line to tweak them upwards this way. Their low numbers wouldn't make for a "super-army".
Thoughts?
donald
I very much like my Late Roman army. It's by no means dazzling but pretty good for my abilities as a painter.
As I seem to have had no luck in manipulati....sorry, persuading any of my pals to build a Sassanid or other eastern opponent and as I am fairly reluctant to begin another army, I'm stuck with civil wars....unless....
I have a fairly large bunch of Germanic types I'm using as Goths. It occurs to me that if I bolster this existing force with as little as 4-6 units of Huns, I'd have a viable opposition to the L.R.s. This means they'd be about 20% of a new Hun-Goth army.
So I've been thinking how they'd fit into my simple rules.
Some thoughts:
1. Hunnic light cavalry should have a decent melee ability (unlike the Roman mounted archers).
2, All Hun units should have an archery ability, even the heavy cavalry.
3. All Hun units should be 'elite'. Note: only 2 out of 34 of my Roman units are so designated. 'Elite' status gets improved melee ability and a greater ability to pass morale tests.
The Huns seemed to terrify everyone. It doesn't seem out of line to tweak them upwards this way. Their low numbers wouldn't make for a "super-army".
Thoughts?
donald