Dune: a post-holiday relevation
Posted: Sat Mar 19, 2022 11:05 pm
After our fortnight in Mauritius, we were forced to journey home via Dubai.
In order to avoid sitting in a hotel for too long, we undertook a day on quad bikes in their desert (a blast, BTW).
Wargaming content: the desert isn't flat! My Sudan gaming mat is a beautifully realised but flat surface and absolutely is not accurate. The wind moves small and large dunes around to create an almost maze-like terrain that affords much cover, ambush points and a confusion of direction (trust me- the quad journey needed a guide or I'd still be out there looking for a sherbet bar).
Even sitting on a quad, marvelling at nature's wonders I was thinking about how to create this for a wargame. I'm thinking that carved , textured & painted pieces of MD foam, placed randomly, might help my Sudan gaming approach greater realism.
donald
NB Australian deserts- I've seen a few. These *do* seem to be featureless & fairly flat plains.
In order to avoid sitting in a hotel for too long, we undertook a day on quad bikes in their desert (a blast, BTW).
Wargaming content: the desert isn't flat! My Sudan gaming mat is a beautifully realised but flat surface and absolutely is not accurate. The wind moves small and large dunes around to create an almost maze-like terrain that affords much cover, ambush points and a confusion of direction (trust me- the quad journey needed a guide or I'd still be out there looking for a sherbet bar).
Even sitting on a quad, marvelling at nature's wonders I was thinking about how to create this for a wargame. I'm thinking that carved , textured & painted pieces of MD foam, placed randomly, might help my Sudan gaming approach greater realism.
donald
NB Australian deserts- I've seen a few. These *do* seem to be featureless & fairly flat plains.