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Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 8:46 am
by ochoin
Our annual Show has returned after the Covid years. For the two days of wargaming, we decided on a Rorke's Drift 'what-if?'
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What if the entire Zulu army had crossed the river into Natal and challenged the relief columns sent to succour Rorke's Drift?

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The table had a static Rorke's Drift up one end and 3 relief columns opposite. Each column was commanded by one of my pals, operating as a vainglorious medal-hunter, a staid old regular & and a sour Boer. Each had the goal of reaching Rorke's Drift but each had contrasting & even conflicting attitudes to each other.

Burger's Boers:
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McBrasch's column:
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Bogey's boys:
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We had 690 Zulus representing the 20, 000 strong Zulu army. Most started off table, arriving after a successful dice roll:
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Poor rolling meant they were slow to arrive or turned up in the wrong spot:
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The game had the usual twists of fate, acerbated by the British & Colonial rivalries.

The day ended with the 17th Lancers from McBrasch's column winning through (yes, I know the 17th were still in England).

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Tomorrow, we run the game again. I have some cunning ideas for the Zulus so maybe a different result.

donald

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 12:08 pm
by Essex Boy
In the second game, will Rorke's drift be less "static"?

E

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 1:18 pm
by BaronVonWreckedoften
Rorke's Drift-on-Sea?

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 1:21 pm
by BaronVonWreckedoften
ochoin wrote: Sat Jul 09, 2022 8:46 am Poor rolling meant they were slow to arrive or turned up in the wrong spot:
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"Hello. Are you the wHayrthufekawe Tribe?"

"Yes. What gave it away?"

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 1:21 pm
by ochoin
BaronVonWreckedoften wrote: Sat Jul 09, 2022 1:18 pm Rorke's Drift-on-Sea?
No one seen Wally yet?

donald

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 1:36 pm
by Spanner
No one seen Wally yet?
I thought he was the impi's water-boy.

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 3:59 pm
by Willz the Wargamer
Very smart and well presented game.



Willz.

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 9:25 pm
by valleyboy
A good looking game Donald = are the zulus controlled by a player or random events and dice like in Pony Wars?

Re: Rorke's Drift: a difficult relief

Posted: Sat Jul 09, 2022 9:41 pm
by ochoin
valleyboy wrote: Sat Jul 09, 2022 9:25 pm A good looking game Donald = are the zulus controlled by a player or random events and dice like in Pony Wars?
Bit of both. 6 units start on the table & the others (hopefully) enter each turn on successful dice rolls to set parts of the table. I then "control" them but essentially that means waiting till you have sufficient & attacking. There's a re-cycling mechanism that allows some to come back on but numbers do start to dwindle so you can't just be a Putin, shovelling endless conscripts to the slaughter.

donald

Re: Rorke's Drift: a difficult relief

Posted: Sun Jul 10, 2022 9:31 am
by ochoin
The re-run of the battle was even more enjoyable.
The dice determining the Zulus entering the battlefield were kind & every unit & more -see re-cycling) got on the table. Because I decided on a defence in depth - building coherent forces of 4 or 5 units before attacking-
the Zulus managed to inflict losses on the 3 columns & ultimately hold them off.

So, Rorke's Drift fell.

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