Peoples of the Sea
Posted: Tue Jan 02, 2024 4:48 am
I began painting Sea Peoples some years ago.
They've provided a few useful units for any of my 3 Bronze Age armies - NKE, Hittite, Mycenaeans.
However, I'm thinking they'd be a great 4th power in their own right.
Whilst not yet a viable army, I've been adding to them:
3 Warbands, a unit of skirmishers, a ox cart unit ("war Wagons") & command.
I've added some scratch-built ox carts & see them as the slow-moving, high defence equivalent of chariots.
Shekelesh, Danyan, Shardana & Pelest - the force has a mixture of tribes.
The core are warband units. I've been trying them out against NKE to see how they fare & the answer is : not great.
If they can get into melee, they're excellent but slow & largely lacking missile troops, the Egyptian chariots run rings around them & shoot them to pieces.
They really need archer units. Which is a problem as no-one makes them in this scale (1/72).
So, maybe doomed to be Allies?
donald
They've provided a few useful units for any of my 3 Bronze Age armies - NKE, Hittite, Mycenaeans.
However, I'm thinking they'd be a great 4th power in their own right.
Whilst not yet a viable army, I've been adding to them:
3 Warbands, a unit of skirmishers, a ox cart unit ("war Wagons") & command.
I've added some scratch-built ox carts & see them as the slow-moving, high defence equivalent of chariots.
Shekelesh, Danyan, Shardana & Pelest - the force has a mixture of tribes.
The core are warband units. I've been trying them out against NKE to see how they fare & the answer is : not great.
If they can get into melee, they're excellent but slow & largely lacking missile troops, the Egyptian chariots run rings around them & shoot them to pieces.
They really need archer units. Which is a problem as no-one makes them in this scale (1/72).
So, maybe doomed to be Allies?
donald