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Couriers

Posted: Mon Feb 05, 2024 1:05 pm
by ochoin
Couriers/ADcs add an interesting dimension to a game imo.

In each of our ECW armies, we have 2 individually based, mounted figures we'd used as couriers.
Our new rule set, 'Victory without Quarter' , a card-based activation set of rules, doesn't need them.

Any thoughts as to a mechanism we could add, to utilise these figures as couriers in a VwQ game?

donald

Re: Couriers

Posted: Mon Feb 05, 2024 2:53 pm
by Essex Boy
You could introduce a card which, if drawn, means the artillery has been left with neighbours.

Re: Couriers

Posted: Mon Feb 05, 2024 3:42 pm
by BaronVonWreckedoften
Who've either sold it or turned it into garden ornaments.

Re: Couriers

Posted: Mon Feb 05, 2024 6:04 pm
by MarshalNey
I once had a Roman legion left behind the wheelie bin. (if that helps)

Re: Couriers

Posted: Mon Feb 05, 2024 7:03 pm
by Penda
You could introduce a Courier Card which gave a bonus card draw or a movement/shooting/morale bonus?

Re: Couriers

Posted: Mon Feb 05, 2024 8:38 pm
by goat major
It depends, are they from North or South Courier ?

Re: Couriers

Posted: Mon Feb 05, 2024 9:47 pm
by Paul
Attach a Courier to a unit at the start of the game. When the unit is activated it carries out it's actions then removes the Courier. The unit is then available to receive a second single action activation.
After use the Courier may be activated like a unit and be attached to a another unit on a roll of 5+ on a D6 (so as it isn't too powerful).
If a Unit with a Courier takes casualties the Courier is permanently lost on a roll of 5+ on a D6.

Re: Couriers

Posted: Tue Feb 06, 2024 1:57 am
by ochoin
Not bad, Paul. You should write rules.

Thanks, donald

Re: Couriers

Posted: Wed Feb 07, 2024 6:35 am
by valleyboy
Use couriers to add a movement bonus to units in reserve

Re: Couriers

Posted: Wed Feb 07, 2024 10:12 am
by Essex Boy
valleyboy wrote: Wed Feb 07, 2024 6:35 am Use couriers to add a movement bonus to units in reserve
In an electric van, of course.