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Early Medieval game

Posted: Thu Mar 14, 2024 10:03 am
by Penda
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A report of the latest game in our 1066 & All That mini campaign features over on my blog. If you have a few minutes to spare you might enjoy a visit.

Re: Early Medieval game

Posted: Thu Mar 14, 2024 1:13 pm
by Paul
Excellent stuff!
I have been shying away from multibasing for my rules, but yours look so good i'm now thinking, what the hell! :)

Re: Early Medieval game

Posted: Thu Mar 14, 2024 2:05 pm
by World2dave
Looks very good

Re: Early Medieval game

Posted: Fri Mar 15, 2024 4:24 pm
by Willz the Wargamer
Fantastic looking game, beautiful figures and very nice basing.



Willz.

Re: Early Medieval game

Posted: Fri Mar 15, 2024 5:21 pm
by Count Belisarius
So does each one of those bases represent a HC unit?

Re: Early Medieval game

Posted: Fri Mar 15, 2024 5:29 pm
by Penda
Yes and no, it depends on how we are playing. Usually each base is treated as a unit, grouped into four commands. In this game we grouped some bases into pairs for a unit. As there is no figure removal it really makes no difference. {It started here in GHQ partly to ease storage and make bases more like dioramas occasionally.} So far it has been used on my Late Romans, Republican Romans & Carthaginians, 1066, ECW & Crimean War armies. It also makes moving units about easier on the table unlike fiddly 40x40 bases we use for habit.