Page 1 of 2
Frostgrave elevation
Posted: Sun Jun 16, 2019 12:05 pm
by Purple
For those frequent frostgravers, how important is elevation in the games?
I’m determined to make mine a one box project for all the scenery so my idea was to change the world into a huge sprawling dungeon city with lots of flat pack walls. (They will be large rooms as opposed to many corridors with lots of scatter)
This way I can do some role playing dungeon crawlers to.
Is this ok or are you going to tell me I need complex vertical towers that are 3 feet tall?
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 12:17 pm
by goat major
Elevation adds a lot of fun and tactical interest but isn’t essential. In fact the Into The Breeding Pits supplement is based around dungeon crawls
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 12:39 pm
by Purple
Ok thanks. I thought a ruined underground cave city would be cool. Have sort of ruined shop front edges and the odd high cavern walkway and things.
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 12:42 pm
by goat major
Try getting the breeding pits supplement and then you can work your scenery around the scenarios
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 1:09 pm
by Jeremy
goat major wrote: ↑Sun Jun 16, 2019 12:17 pm
Elevation adds a lot of fun and tactical interest but isn’t essential. In fact the Into The Breeding Pits supplement is based around dungeon crawls
Very. A lot of the spells work really well in combination with heights
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 2:10 pm
by levied troop
You need complex vertical towers that are 3 feet tall. About 30 of them.
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 2:10 pm
by BaronVonWreckedoften
Is there any value in getting these rules for purely historical gaming (and across periods with more than just "mediaeval" weapons)? What is the cross-over potential?
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 3:05 pm
by HMS Priapus
I expect there’s someone out there who has done some historical adaptations, but the rules are D&D inspired d20 system built around a central wizard character, That said, the author’s other rules, Ghost Archiplelago and Rangers of Shadow Deep, are less focused around a single magical based theme. Might make for easier conversion material.
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 8:58 pm
by Buff Orpington
Push spells are much more fun it the target it 15" above the table
Re: Frostgrave elevation
Posted: Sun Jun 16, 2019 9:01 pm
by Count Belisarius
I hate Push spells...