Ayton1: - 30th April ~ 2nd May 2021.
Posted: Fri Jul 12, 2019 6:09 pm
Game Offered | When | Duration | Size | Players |
---|---|---|---|---|
Lace Hulk - Simon. Catacomb skirmish. Speak to Simon about available places | Saturday | Half day | 2L,1S | Simon, Jeremy, Paul, Andy, Jamie, Ken, Brendan |
Venitian Horror (GITS) - Paul. 19thC skirmish. 1 place left (see Paul if you want to try bribing the doorman) | Saturday | Half day | 2L | Paul, Jeremy, Simon, John, Jamie |
Fench & Indian War - The Tims. 54mm skirmish. All welcome | Saturday | All day | 4L2S | Tim H, Tim W, Iain (am or pm) |
18thC Game - Iain. 20mm LoA/WSS | Saturday | Half day | 2L 1S | Iain, Andy, Dave, Gary, Buff, Brendan |
Zulu! - Gary. Men Who Would Be Kings(?). 1 place left (see Gary if you want to try sneaking in the back door) | Saturday | Half day | Gary, Buff, John, Kerry(?), Purps | |
DBN - Mark (just on its way up the flag pole at the moment | Saturday | Half day | Mark, Purps | |
Call of Cthulhu - Phil. An evening game. At the 'hmmmm maybe' stage | Saturday evening | Phil, Simon, Jeremy, John, Paul, Purps | ||
18thC game - Iain/Dave | Sunday | All day | Iain, Simon, John, Brendan, Kerry(?), Paul, Jeremy, Gary, Buff, Jamie, Purps, Andy, Dave | |
Rumble in the Jungle - The Tims. 54mm WWII skirmish. All welcome | Sunday | All day | 4L2S | Tim H, Tim W |
Saturday | Sunday | ||
---|---|---|---|
AM | PM | AM | PM |
Hulk | Horror | Game | Game |
Zulu | 18thC | Game | Game |
F&I | F&I | Game | Game |
DBN | Game | Game | |
Game | Game | ||
Game | Game |
Dave and I got together at the weekend to firm up our outline plans for Ayton 2020. This note explains the direction we’re taking.
1. The main theme for 2020, the 10th anniversary weekend, will be the 18th century, predominantly Europe, but naturally people can set their games further afield if they prefer. Dave and I will organise one or more ‘battle’ sized games which will use rules that deliver results within the time available. Army sizes will, to some extent, be capped so vast new armies are not required.
2. The 18th century game will be themed where possible, to fit into an overall ‘big picture’, but any campaign element is likely to be restricted to options given to commanders over the weekend or, perhaps, in the days just before Ayton. There won’t be a major map-based campaign element.
3. As with all previous Aytons, feel free to play something, anything, other than the main games. However, if you do, it will help Dave and me enormously if you would copy us in on your scenarios – see below.
4. We want to try something a bit different in that, by some mechanism to be worked out, the results from all ‘other’ games will feed into the 18th century battle games. For instance, an objective achieved may provide a modest benefit to one side or player in the main game. Hopefully, players will have a vested interest in the outcome of a game even if they are not participating.
5. Of course, there’s no reason why results from the 18th century battle games shouldn’t feed into the other games if that tickles your fancy.
6. This will all take some organising, so having some idea of scenarios before the Ayton weekend will be essential. Not massively before – but reasonable notice would be great.
Next steps.
Dave and I will organise the 18thC battle-type games, and there will be at least one game on each day. If you prefer to do something else, now would be a good time to propose it and look for players. You can do that on this thread and we’ll maintain a chart so people can see what’s what. There’s no need for games to last a full day, or be repeated/extended on day 2. If you have an idea for a half-day game that you want to run once, or more than once, over the 2 days, that’s great and will give people more opportunities to try different things.
Once all the proposals are in and we know the numbers (shall we say by the end of September?) we can start to firm up the plan.
For those playing the 18thC battle game(s)……
Basing and numbers of figures in a unit isn’t hugely relevant. If your foot units have a frontage in line of somewhere between about 180 and 360mm they will count as ‘average’ size. Cavalry units are similarly flexible – 12 to 16 figures in a line will be an average unit. If your units are huge, you can have them in double ranks of bases without penalty or make two units perhaps. One gun represents one battery (it can actually have two guns if people prefer, but with no greater effect).
Finally, can we keep this thread free of spurious stuff please so that it remains a useful quick reference. Other 2020 games will no doubt start their own threads (if they haven't already) but hopefully this thread will serve to pull everything together.
Ta
Dave and Iain
First edit (12.07.2020). Average size foot unit. Frontage now starts at 180mm. This may mean that the upper range needs to be reduced. It'll probably depend on how many really big units there are. EB