The Pine Rivers Train & Hobby Show: your opinions?
Posted: Mon Feb 03, 2020 4:51 am
Apologies for the parochial reference in the title. The above mentioned local Brisbane show, run y & meant to benefit train modellers, has for the past 14 years featured a wargame: us.
I think I've stuck up photos of various games from the annual, two day show. We always try to feature something new: last year was the ECW.
2020 was meant to be that other civil war, the American one. We're planning on doing Antietam but with a fairly ambitious terrain re-make & the several thousand figures needed, we thought a postponement to 2021 would be conducive for our sanity. It will make this year focussed on the ACW but that leaves what to do for the Show.
So, the plan is to do something we can stage without much effort. Leipzig, 1813, the Battle of Nations was our decision. I,alone,have more figures for this than we can place on the 6 metre by 4 metre table. Terrain items are already in order & using the variable polystyrene tile base, covered in teddy bear fur, means any topography is achievable.
The rules will be 'General d'Armee' & we will have 4, possibly 5, people to game it.
My questions lie in the area of organisation. Four questions:
1. organisation of the players
2. how to structure the game
3. size of the forces
4. Victory conditions
I believe Gd'A lends itself to big games. Is it better to work in two teams, with super large armies, or to give each participant an army of his own (Swedish, French Line, French Guard, Prussian, Austrian & Russian - some doubling up but the Russians don't arrive till the second day)?
If so, would it be best to let each independent force go through the game stages rather than have the eg entire French army Charge, Move, Fire etc? So have two or three mini games in the whole?
As indicated, we have lots of figures good to go but I'm leaning towards making them unified in size & almost compartmentalising them.
EG each of the allied armies gets a single "Corps" of 2 cavalry brigades of 2 regiments each, 3 brigades of infantry with 3 battalions each etc. The French would get a strict 75% of the total of the Allied strength in 2 Line & 1 Guard Corps etc.
Clearly while not strictly historical, it gives the game more balance & control.
Finally, winners & losers (this event makes us all winners BTW but you know what I mean). Even with two full days to game, it would be best to have achievable & manageable goals, preferably with an historic bent. A set number of turns for the French to survive (whatever that means)? A "get as many French & Confed. troops over the Elster before the bridge goes" (dice roll) game? Other ideas?
Discussions are about to start up between us (mostly via email) but as the head Nap-guy, I'll take the lead & would like to hear your views before I float ideas.
Thank you.
donald
I think I've stuck up photos of various games from the annual, two day show. We always try to feature something new: last year was the ECW.
2020 was meant to be that other civil war, the American one. We're planning on doing Antietam but with a fairly ambitious terrain re-make & the several thousand figures needed, we thought a postponement to 2021 would be conducive for our sanity. It will make this year focussed on the ACW but that leaves what to do for the Show.
So, the plan is to do something we can stage without much effort. Leipzig, 1813, the Battle of Nations was our decision. I,alone,have more figures for this than we can place on the 6 metre by 4 metre table. Terrain items are already in order & using the variable polystyrene tile base, covered in teddy bear fur, means any topography is achievable.
The rules will be 'General d'Armee' & we will have 4, possibly 5, people to game it.
My questions lie in the area of organisation. Four questions:
1. organisation of the players
2. how to structure the game
3. size of the forces
4. Victory conditions
I believe Gd'A lends itself to big games. Is it better to work in two teams, with super large armies, or to give each participant an army of his own (Swedish, French Line, French Guard, Prussian, Austrian & Russian - some doubling up but the Russians don't arrive till the second day)?
If so, would it be best to let each independent force go through the game stages rather than have the eg entire French army Charge, Move, Fire etc? So have two or three mini games in the whole?
As indicated, we have lots of figures good to go but I'm leaning towards making them unified in size & almost compartmentalising them.
EG each of the allied armies gets a single "Corps" of 2 cavalry brigades of 2 regiments each, 3 brigades of infantry with 3 battalions each etc. The French would get a strict 75% of the total of the Allied strength in 2 Line & 1 Guard Corps etc.
Clearly while not strictly historical, it gives the game more balance & control.
Finally, winners & losers (this event makes us all winners BTW but you know what I mean). Even with two full days to game, it would be best to have achievable & manageable goals, preferably with an historic bent. A set number of turns for the French to survive (whatever that means)? A "get as many French & Confed. troops over the Elster before the bridge goes" (dice roll) game? Other ideas?
Discussions are about to start up between us (mostly via email) but as the head Nap-guy, I'll take the lead & would like to hear your views before I float ideas.
Thank you.
donald