Fantasy battle rules

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ochoin
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Fantasy battle rules

Post by ochoin »

I've taken out my Late Roman & Hun/Goth armies to look at.
As only a 'Proud father" can say, they're lovely. They're mostly Tumbling Dice figures - 22 units a side. Not small forces.

Be that as it may, they don't get much use. I originally started them with a mind to creating some home-groan rules. TBH, this never worked very well. I bought 'War & Conquest' but it operates on a level of detail I don't like. In the few games I had with them, I think more stats & mechanisms were forgotten than actually used.
I've used them in a couple of 36 point Lion Rampant games (the figs are individually mounted & on unit movement trays) but, after all, my pals & I all have medieval LR forces to use.

I'm quite taken by Hail Caesar to use with my Bronze Age armies, so I could use them here - 4 "brigades" a side with 4-5 units per brigade.
I'm sure this will work & will organise a game in a few weeks to try it out.

However, it occurred to me that there might also be an answer in fantasy. Obviously not exactly, but the 2 armies have a certain Lord of the Rings vibe - the Late Roman forces of "Good", all regimented versus the chaotic Huns (who do look a bit orchish) & their human thralls, the Goths.
Clearly, there are no monsters, or wizards in my forces. But, maybe, they could come later, if things worked out?

But, is there a fantasy rule set that meets the parameters of my existing forces? I am not going to re-base or even change movement trays (they are all roughly the same width - 1 unit fights 1 unit). Something of the simplicity of Hail Caesar? Something that can ignore the gaps in my collection & use everything I currently have ie Big Battle games?

NB I am not a fantasy gamer. Yet?

Suggestions welcome.


donald
valleyboy
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Re: Fantasy battle rules

Post by valleyboy »

I'm waiting for Midguard
ochoin
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Re: Fantasy battle rules

Post by ochoin »

valleyboy wrote: Sun Jul 14, 2024 6:51 am I'm waiting for Midguard
Never heard of Midguard.
I googled it & found the website.
Armies seem smaller than mine (eg 22 units & about 250 figures a side) - may not matter?
Heroes - I have 5 commanders per side, individually based who could be heroes. Seems about right.
Not too sure about anything else, though. Seems it might be Black Powder/ Hail Caesar in concept?

"I'm waiting for Midguard"

I might be waiting till you get the rules & tell me what you think!

donald
Penda
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Re: Fantasy battle rules

Post by Penda »

Image
I took this image of a part of a Midguard demonstration game at May's Partizan Wargames show. It might give you an idea of how the game would look using your existing collections with a 'fantasy-lite' addition?
There is no point in being stupid if you don't show it!

www.talesfromghq.blogspot.co.uk
www.talesfromrhanzlistan.blogspot.co.uk
ochoin
Gaynor
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Re: Fantasy battle rules

Post by ochoin »

Thanks for the photo.
My figs look similar:
Image
The rules certainly look interesting.

donald
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Paul
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Re: Fantasy battle rules

Post by Paul »

As I adapted my Dark Age Shield Bash Rules from the "A Song of ice and Fire" rules i'd look seriously at those.
They use units of figures rather than individuals and you can rip out and use the core of the rules then add in whatever other parts you want to.
Although a unit can be whatever number of figures you want really!
ASOIAF are also available to download for free from CMON
https://asoiaf.cmon.com/docs

I would strongly encourage the use of characters and special rules to add flavour and difference to basic units.
You don't have to use those in the rules you can create your own...I have used a mix of both.
They do have a really dice Non Combat Unit phase which I completed left out of the Shield Bash version. It would fit in nicely but I felt that it was just a little too complex for casual gaming.

I have a couple of low fantasy lists for my version as it's very easy to add in any sort of historical or fantasy unit.

If you're interested in having a look at my version drop me your email in a message :D
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