goat major wrote: ↑Tue Jan 29, 2019 12:27 pm
its appears to be gravitating towards 28mm, imaginations, probably more 17thC than 16thC, probably a basing-independent simple ruleset such as Pike & Shotte.
None of these are decisions - just how i've read the the thread so far.
Coming late to this thread... And since I have never been to an Ayton game, take my tuppence with a pinch of salt...
However... For what it's worth, when it comes to ECW, I have always used the "1644" rules, and amongst gentlemen / friends playing a non-competitive game, they're very good (oh, wait, of course... That won't do then!).
I've also used them for TYW games and they have always worked well.
I am now looking at Baroque for a new project - an earlier period (1560s), and as it happens a little bit of image-nations thrown in. The rules look interesting (and I like the prospect of BIG bases for Tercios etc), although I haven't actually played them yet. Might give them a trial run with my TYW stuff while I wait for the new 1560s forces to build up.
Good luck with your Renaissance ramblings....
Phil
So, sort of assuming that we are probably going to do this in 28mm without going ridiculously over the top on force sizes and without stressing ourselves out how many figures are we going to need?
50-60 foot
2-3 guns
A few horsy people?
Asking for a friend you understand.
I know when to go out
I know when to stay in
Get things done
IF you go down the Pike and Shotte route a basic infantry unit is 12-16 pike and 16-24 shot (although they're represented on the table as 3 units, but let's not go there at the moment) and a cavalry unit is typically 6-8 figures. Having said that, it's really up to us what constitutes a 'standard' unit and you can also have 'large' and 'small' units. A force of 3 or 4 infantry units, half a dozen cavalry units and a couple of guns gives a good evening's gaming.