DbECW development thread.
Re: DbECW development thread.
Peeler is there to provide the olfactory experience of the aftermath of an ECW battle.
- BaronVonWreckedoften
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Re: DbECW development thread.
Alex - Just out of interest, how will these rules differ from DBR?
Wow, these rules really do cover ALL aspects of warfare!
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
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Re: DbECW development thread.
Are you hoping that you'll be able to win with these ?BaronVonWreckedoften wrote: ↑Thu Feb 21, 2019 10:34 am Alex - Just out of interest, how will these rules differ from DBR?
I don't know DBR but i do know that Alex's DBx variants keep the game simple and high level (but with character) rather than the micro management tendency of the WRG DBx family.
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Re: DbECW development thread.
DBR always seemed to me to be very different from DBA/M. I played the latter two quite happily but when trialling the DBR set found the game very disappointing - I can't recall the details, it was 4 houses ago for heaven's sake! but it seemed quite different in mechanics.
I get lockdown, but I get up again.
Re: DbECW development thread.
Yes I have played DBR several times but quite a few years ago now. I had no problems with it but it wasn't very ECW ish in Character. So IMO I am developing a game based around the DBN principles but with LOTS ! of ECW character.
I will try and encourage Peeler to post his thoughts on the rules SO FAR. 'Pies' often works.
I will try and encourage Peeler to post his thoughts on the rules SO FAR. 'Pies' often works.
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Re: DbECW development thread.
So you need a bloodymindedness rule, where a unit stays exactly where it is, because that is where it is and it isn't bloody moving, alright!
Re: DbECW development thread.
Yes, got it and its quite a common occurrence.FreddBloggs wrote: ↑Thu Feb 21, 2019 5:38 pm So you need a bloodymindedness rule, where a unit stays exactly where it is, because that is where it is and it isn't bloody moving, alright!
Re: DbECW development thread.
A tad late to the fray (how very Ecwish) but have to say the game went well. Rather different to DBN in the CC mechanics, and it did feel ECW in manner. A few tweaks & maybe a twerk needed here & there.
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Re: DbECW development thread.
Looking forwards to the playtest version myslef to try.
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Re: DbECW development thread.
Needs more Ottomans.