Frostgrave elevation
Frostgrave elevation
For those frequent frostgravers, how important is elevation in the games?
I’m determined to make mine a one box project for all the scenery so my idea was to change the world into a huge sprawling dungeon city with lots of flat pack walls. (They will be large rooms as opposed to many corridors with lots of scatter)
This way I can do some role playing dungeon crawlers to.
Is this ok or are you going to tell me I need complex vertical towers that are 3 feet tall?
I’m determined to make mine a one box project for all the scenery so my idea was to change the world into a huge sprawling dungeon city with lots of flat pack walls. (They will be large rooms as opposed to many corridors with lots of scatter)
This way I can do some role playing dungeon crawlers to.
Is this ok or are you going to tell me I need complex vertical towers that are 3 feet tall?
- goat major
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Re: Frostgrave elevation
Elevation adds a lot of fun and tactical interest but isn’t essential. In fact the Into The Breeding Pits supplement is based around dungeon crawls
Re: Frostgrave elevation
Ok thanks. I thought a ruined underground cave city would be cool. Have sort of ruined shop front edges and the odd high cavern walkway and things.
- goat major
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Re: Frostgrave elevation
Try getting the breeding pits supplement and then you can work your scenery around the scenarios
Re: Frostgrave elevation
Very. A lot of the spells work really well in combination with heightsgoat major wrote: ↑Sun Jun 16, 2019 12:17 pm Elevation adds a lot of fun and tactical interest but isn’t essential. In fact the Into The Breeding Pits supplement is based around dungeon crawls
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Re: Frostgrave elevation
You need complex vertical towers that are 3 feet tall. About 30 of them.
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- BaronVonWreckedoften
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Re: Frostgrave elevation
Is there any value in getting these rules for purely historical gaming (and across periods with more than just "mediaeval" weapons)? What is the cross-over potential?
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
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- PurpleBot
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Re: Frostgrave elevation
I expect there’s someone out there who has done some historical adaptations, but the rules are D&D inspired d20 system built around a central wizard character, That said, the author’s other rules, Ghost Archiplelago and Rangers of Shadow Deep, are less focused around a single magical based theme. Might make for easier conversion material.
- Buff Orpington
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Re: Frostgrave elevation
Push spells are much more fun it the target it 15" above the table
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