Frostgrave elevation

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Purple
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Frostgrave elevation

Post by Purple »

For those frequent frostgravers, how important is elevation in the games?

I’m determined to make mine a one box project for all the scenery so my idea was to change the world into a huge sprawling dungeon city with lots of flat pack walls. (They will be large rooms as opposed to many corridors with lots of scatter)
This way I can do some role playing dungeon crawlers to.
Is this ok or are you going to tell me I need complex vertical towers that are 3 feet tall?
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goat major
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Re: Frostgrave elevation

Post by goat major »

Elevation adds a lot of fun and tactical interest but isn’t essential. In fact the Into The Breeding Pits supplement is based around dungeon crawls
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Purple
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Re: Frostgrave elevation

Post by Purple »

Ok thanks. I thought a ruined underground cave city would be cool. Have sort of ruined shop front edges and the odd high cavern walkway and things.
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goat major
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Re: Frostgrave elevation

Post by goat major »

Try getting the breeding pits supplement and then you can work your scenery around the scenarios
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Jeremy
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Re: Frostgrave elevation

Post by Jeremy »

goat major wrote: Sun Jun 16, 2019 12:17 pm Elevation adds a lot of fun and tactical interest but isn’t essential. In fact the Into The Breeding Pits supplement is based around dungeon crawls
Very. A lot of the spells work really well in combination with heights
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levied troop
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Re: Frostgrave elevation

Post by levied troop »

You need complex vertical towers that are 3 feet tall. About 30 of them.
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BaronVonWreckedoften
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Re: Frostgrave elevation

Post by BaronVonWreckedoften »

Is there any value in getting these rules for purely historical gaming (and across periods with more than just "mediaeval" weapons)? What is the cross-over potential?
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HMS Priapus
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Re: Frostgrave elevation

Post by HMS Priapus »

I expect there’s someone out there who has done some historical adaptations, but the rules are D&D inspired d20 system built around a central wizard character, That said, the author’s other rules, Ghost Archiplelago and Rangers of Shadow Deep, are less focused around a single magical based theme. Might make for easier conversion material.
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Buff Orpington
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Re: Frostgrave elevation

Post by Buff Orpington »

Push spells are much more fun it the target it 15" above the table
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Count Belisarius
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Re: Frostgrave elevation

Post by Count Belisarius »

I hate Push spells...
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