I have a bad habit of fiddling with the rules....however, a possible rule tweak?
I've been made aware that SYW limber riders were civilians &, hence, not noted for their suicidal bravery. Indeed, "buggering off" was definitely in their repertoire.
So, could I/should I add a rule tweak that might acknowledge this eg "When targeting artillery, throw an additional D6 & on a '6', the limber is removed, never to return." ?
Not that my SYW artillery careers all over the field of battle normally, but this has the potential for guns to be only able to be traversed & not re-deployed. Fairly static artillery was a feature of the battles of the time.
What do you think?
donald
NB a single gun model = a battery. Each gun model has a limber.
Tweaking the rules: limbers
Re: Tweaking the rules: limbers
Black Powder deals with this very simply. Guns move at infantry pace until they shoot, thereafter they can only be manhandled. It represents the limbers having done their job then buggering off.
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- grizzlymc
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Re: Tweaking the rules: limbers
My knowledge of the 18th century is somewhat limited, but I thought that the civvies would indeed place the guns and then nick off to the baggage until the battle was decided. As guns got lighter and more manouverable, this proved a touch limiting so they got real limbers and drivers. I assume that horse artillery was formed with a full military team, which may have given impetus to the formation of foot artillery drivers.
Re: Tweaking the rules: limbers
Sounds like a good idea. Don't forget to except battalion guns, as these were routinely manhandled forwards.
Re: Tweaking the rules: limbers
A good point, well made. What ET says.
Re: Tweaking the rules: limbers
The rules state battalion guns move at normal marching speed but are lost if the unit retreats or worse.
I do like the sound of the BP rule but guns were, sometimes, limbered up & moved during a battle so I'd like to keep the possibility of the option.
donald
I do like the sound of the BP rule but guns were, sometimes, limbered up & moved during a battle so I'd like to keep the possibility of the option.
donald
- BaronVonWreckedoften
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Re: Tweaking the rules: limbers
This is one of the least realistic aspects of our collective recreations of black powder warfare. My thoughts are:-
1) Limbers are pretty much irrelevant to the level of warfare we are enacting on the tabletop, to put it bluntly. Larger guns were set in position at the start of the battle and rarely moved (Phillips at Minden was an exception, and even then he came from a reserve position, IIRC). Quite simply, your SYW battles should not involve horse-drawn movement of guns at all, really.
2) Ammunition and limbers were usually kept separate - ready-use rounds were in a small box kept on the limber or in the trail box, but after that, surplus rounds were acquired/brought forward from caissons. Thus the limber itself was withdrawn a long way behind the gun-line and only brought back up to either advance the guns after a defeated enemy, or remove them from the battlefield before they were captured by a victorious enemy.
3) Battalion guns in Europe were quite small - usually 3- or 4-pdrs - but elsewhere could be 6-pdrs too. They would be manhandled forward (and backward) and men would be assigned from the nearest infantry unit to facilitate that, but occasionally if a longer distance was to be covered, one horse was hitched up to the gun and (usually under the supervision of an actual artilleryman) used to pull the gun forwards. I would be careful about being too dogmatic about their loss if the infantry falls back, as much effort would usually be expended to ensure they were got away.
If I have any more thoughts, I'll add them below.
1) Limbers are pretty much irrelevant to the level of warfare we are enacting on the tabletop, to put it bluntly. Larger guns were set in position at the start of the battle and rarely moved (Phillips at Minden was an exception, and even then he came from a reserve position, IIRC). Quite simply, your SYW battles should not involve horse-drawn movement of guns at all, really.
2) Ammunition and limbers were usually kept separate - ready-use rounds were in a small box kept on the limber or in the trail box, but after that, surplus rounds were acquired/brought forward from caissons. Thus the limber itself was withdrawn a long way behind the gun-line and only brought back up to either advance the guns after a defeated enemy, or remove them from the battlefield before they were captured by a victorious enemy.
3) Battalion guns in Europe were quite small - usually 3- or 4-pdrs - but elsewhere could be 6-pdrs too. They would be manhandled forward (and backward) and men would be assigned from the nearest infantry unit to facilitate that, but occasionally if a longer distance was to be covered, one horse was hitched up to the gun and (usually under the supervision of an actual artilleryman) used to pull the gun forwards. I would be careful about being too dogmatic about their loss if the infantry falls back, as much effort would usually be expended to ensure they were got away.
If I have any more thoughts, I'll add them below.
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Re: Tweaking the rules: limbers
This is how I intend to simplify the Rank and File rules.
I'm going to copy the Black Powder rules re field guns. I completely agree with Brendan (I don't believe that a deployed battery has a vast depth of stuff behind the gun line), but wargamers like to move their guns, so I'm going to let them. It also fits better if an army need to deploy as part of a scenario.
Battalion guns will be able to zip around but will be lost if they get left behind by the parent unit. That's not because they are actually lost, although they may be, but because it's deemed that their weapon no longer adds to the bigger picture, i.e. its shooting just produces yet another lead or iron ball bouncing around the battlefield.
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I'm going to copy the Black Powder rules re field guns. I completely agree with Brendan (I don't believe that a deployed battery has a vast depth of stuff behind the gun line), but wargamers like to move their guns, so I'm going to let them. It also fits better if an army need to deploy as part of a scenario.
Battalion guns will be able to zip around but will be lost if they get left behind by the parent unit. That's not because they are actually lost, although they may be, but because it's deemed that their weapon no longer adds to the bigger picture, i.e. its shooting just produces yet another lead or iron ball bouncing around the battlefield.
E
Re: Tweaking the rules: limbers
T'was ever thus.
- BaronVonWreckedoften
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Re: Tweaking the rules: limbers
Or Pharter Phillips, as he was known in the Mess.....
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.