I have played a couple of games of CoC and found that the game rewards historical use of MGs and rifle groups. You can make up for a shortage of junior leaders by keeping the two groups closer together, but you lose the fire base and advance capability. Which is all pretty much as I see infantry combat in WWII. I don't think that they are ever going to be everybodies cup of organic tea, but I wouldn't dismiss them.
I've played IABSM, which is company level, and I do not think it represents the use of LMGs so well. They essentially just beef up the section's firepower so ,if youwant to do fire and movement, one section needs to be the firebase and the other moves, preferably covered by smoke.
I am keen to try their Battalion scale rules, O group. I would not discard them on the basis of a negative experience with one set, particularly limited play experience. Their mechanisms are often subtle and it takes time to realise how a crude mechanic can produce quite credible results.
Stupid, annoying, illogical rules.
Re: Stupid, annoying, illogical rules.
There isnt a perfect set off WWII rules. Especially the closer you get to smaller scale battles. I like BA and sometimes split the LMG teams off with their own dice and have 4 man rifle sections, again with theirown dice. This works better for smaller games. CoC didn't grip me, played a couple but it was long and tedious though gave historically good results.
Re: Stupid, annoying, illogical rules.
O Group is by Dave Brown though, so I'm not sure that it has anything in common with previous Lardy efforts other than the brand.
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- grizzlymc
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Re: Stupid, annoying, illogical rules.
It's very CoC like, looking at the viddy.
Google are getting really smart. Although I only log onto their websites with a different browser, cookies deleted once I leave the webpage, a false IP addy, blah, blah. After watching the viddy, I started getting ads for dating agencies, deodorant, and PC games.
Google are getting really smart. Although I only log onto their websites with a different browser, cookies deleted once I leave the webpage, a false IP addy, blah, blah. After watching the viddy, I started getting ads for dating agencies, deodorant, and PC games.
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Re: Stupid, annoying, illogical rules.
They know you so wellgrizzlymc wrote: ↑Fri Dec 18, 2020 4:05 am It's very CoC like, looking at the viddy.
Google are getting really smart. Although I only log onto their websites with a different browser, cookies deleted once I leave the webpage, a false IP addy, blah, blah. After watching the viddy, I started getting ads for dating agencies, deodorant, and PC games.
You can never have too much of something you never needed to start with
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Some of my blogs:
http://vintagewargaming.blogspot.co.uk/
http://findthatfigure.blogspot.co.uk/
http://tankdevelopment.blogspot.co.uk/
http://georland.blogspot.co.uk/
Re: Stupid, annoying, illogical rules.
Rules use abstractions to convert real life actions onto the table for use with toy soldiers. Some rules use more, some rules use less. It’s up to the player how much abstraction and how much gritty minutiae they want in their rules.
Rules preferences are very much like preferences in sexual partners. Highly personalized. Though some partners are illegal and some rules should be
Rules preferences are very much like preferences in sexual partners. Highly personalized. Though some partners are illegal and some rules should be
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Re: Stupid, annoying, illogical rules.
And it gets complicated playing a game with two sets of rules at the same time...
- grizzlymc
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Re: Stupid, annoying, illogical rules.
You describe most of my home brewed rules you count.
Re: Stupid, annoying, illogical rules.
I'm going to be having a go at Rapid Fire. I don't care if they give what I might consider to be a realistic feel to a game, I just want to have fun and brew up a few tanks and stuff.
E
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Re: Stupid, annoying, illogical rules.
Did you mean that in an "early onset" kind of way?Count Belisarius wrote: ↑Fri Dec 18, 2020 8:53 am And it gets complicated playing a game with two sets of rules at the same time...
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.)
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.