Ayton 2018 18th Century Campaign & Games

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Purple
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Re: Ayton 2018 18th Century Campaign & Games

Post by Purple »

Jeremy wrote: Fri Feb 16, 2018 10:09 pm
battleeditor wrote: Fri Feb 16, 2018 1:42 pm Concentrate on training your own guys to resist the effects of Dahlian curry and you'll be fine. Mostly.
So I take it we’re visiting Aytons finest curry house on Friday evening to get us ‘in the mood’?
Having been cross table from Peeler on a particularly ‘ windy day ‘ - I would rethink that.
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Purple
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Re: Ayton 2018 18th Century Campaign & Games

Post by Purple »

I mean thee is just a six foot width... quite literally no mans land.
Jamanicus
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Re: Ayton 2018 18th Century Campaign & Games

Post by Jamanicus »

Henry, Have PM'd you, as requested with all my particulars :)
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battleeditor
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Re: Ayton 2018 18th Century Campaign & Games

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Jamanicus wrote: Sat Feb 17, 2018 9:16 pm Henry, Have PM'd you, as requested with all my particulars :)
Got them and replied. (y)
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Re: Ayton 2018 18th Century Campaign & Games

Post by battleeditor »

UPDATE – RULES

I just had a conversation with Iain and can confirm that I am more than happy for my Shot, Steel & Stone rules to be used, with the various colonial additions and amendments that have been made over the years, along with a couple more I'm going to lob in this year for fun.

Also, using smaller battalions than previously is fine too –- we simply slide the definition of a 'normal' size battalion downwards from 48 to 36 or 24 or whatever.

To prevent artillery stupidity, we can do the following: 1) reduce a battery from 2 gun models and crew to 1 gun model and crew (since the number of gunner figures present indicates the number of dice to be rolled, this cuts things instantly from, say, 8 dice rolled to 4 for a medium battery); or, (2) you can keep your two gun models but halve the number of dice rolled. My preference is for you to halve the size of your batteries, or there will be a hugely disproportionate amount of artillery on the table. Whatever you choose, to be consistent, this will apply to everyone.

NO MORE THAN ONE BATTERY PER BRIGADE, which I'm going to arbitrarily set at four regiments. You may have one light/galloper battery for a heavy cavalry/dragoon brigade.

BATTALION GUNS: as per the above rule to moderate effects, you may have one tiddly battalion gun on the table per two battalions. But remember they'll slow you down when you run away.

I'll have the sides drawn up by next week. I gave some hints to Iain about how I'm going to run this so that I can get involved and have some fun too. You'll all be fully occupied, all the time.
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Essex Boy
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Re: Ayton 2018 18th Century Campaign & Games

Post by Essex Boy »

A quick note about the rules we'll be using for the game - primarily for Jamie and Ken who may have missed out on the e-mail exchange earlier today. Given the nature of the game, the consensus is that SS&S will be much better suited than HoW.

For those of us with itsy bitsy units, the SS&S allow for players to set their own parameters for small, medium and large units so I imagine 24 - 30 figure units will be deemed 'medium'. Not for me to say though.

Iain

Henry beat me to it.......the football was on and it was getting very exciting.
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Jeremy
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Re: Ayton 2018 18th Century Campaign & Games

Post by Jeremy »

Sounds good.

I suggest one gun batteries. I assume we’re classing all Purps artillery as galloper guns due to scale? :evilgrin:

Lord Strewth and the forces of Albion are mustering with immense fervour for this great campaign as we speak!
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Jeremy
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Re: Ayton 2018 18th Century Campaign & Games

Post by Jeremy »

Instead of working on unit sizes, would it not make more sense to work on unit frontages as HoW does?
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Jeremy
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Re: Ayton 2018 18th Century Campaign & Games

Post by Jeremy »

Copy of your book should be arriving tomorrow Henry
Last edited by Jeremy on Tue Feb 20, 2018 3:13 pm, edited 1 time in total.
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