ochoin wrote: ↑Thu Dec 02, 2021 1:08 pm
Iain imagines Australia to be some sort of crude backwoods environment. Laughable.
Australians are an incredibly sophisticated people.
For example, most Aussies have eschewed naked mud wrestling as their favourite entertainment in favour of the ballet......provided the ballet has at least one scene involving naked mud wrestling (eg Swine Lake).
Kein Plan überlebt den ersten Kontakt mit den Würfeln. (No plan survives the first contact with the dice.) Baron Mannshed von Wreckedoften, First Sea Lord of the Bavarian Admiralty.
Ken Tout's "A Fine Night for Tanks' is an excellent read and gives some idea of the confusion that can occur on the ground in night fighting. It's about Normandy but there are bound to be things to pick up for the western desert
Essex Boy wrote: ↑Thu Dec 02, 2021 1:13 pm
I seem to have derailed your thread, Donald, for which I am very sorry.
No problem, Iain. Thanks to your assistance, we've decided not only to ditch the nightfighting idea but to strategically place 1000watt sunlamps around the table.
Essex Boy wrote: ↑Thu Dec 02, 2021 1:13 pm
I seem to have derailed your thread, Donald, for which I am very sorry.
No problem, Iain. Thanks to your assistance, we've decided not only to ditch the nightfighting idea but to strategically place 1000watt sunlamps around the table.
Reading Alamein to Zem Zem, Brazen Chariots and other accounts, one of the things that sticks out is the difficulty in spotting in the desert due to haze, dust and the light. Plus the terrain was often multiple ridges and undulations. The other thing was how difficult it was to identify your own tanks versus the enemy. (it's a big dust coloured thing with tracks, should I shoot at it Sarn't?)
I would play a daylight game but make spotting much more difficult, put in an identification rule or hazard of blue on blue fire, and also allow the chance of an unseen advance (hidden wadi etc..).
The reality seems to have been that a PaK front was a very difficult thing to deal with.