You could run an entire thread on what Peeler needs.
A pull through with a pine tree would be my first offering.
Ayton May 2022 18thC notes and queries
- Buff Redux
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Re: Ayton May 2022 18thC notes and queries
- Buff Redux
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Re: Ayton May 2022 18thC notes and queries
I just want to clarify that, in games terms, a 12 figure cavalry squadron is no more effective or durable than a 6 figure one. Is that correct?
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Re: Ayton May 2022 18thC notes and queries
Iain has experimented with every size of cavalry unit and found them all to be equally durable
Re: Ayton May 2022 18thC notes and queries
Gitgoat major wrote: ↑Tue Dec 28, 2021 6:12 pm Iain has experimented with every size of cavalry unit and found them all to be equally durable
And in this season of goodwill as well
So double git
Re: Ayton May 2022 18thC notes and queries
Yep, that's right. A twelve figure cavalry unit would form up two ranks deep, so would probably have the same frontage as a six figure unit. I think I might have mentioned that my cavalry units are fifteen figures strong? They form up as one unit in ranks of nine and six, but they fight exactly the same as a twelve or six figure unit. Although, being Gateway cavalry.........well, I think you know the rest.Buff Redux wrote: ↑Tue Dec 28, 2021 6:05 pm I just want to clarify that, in games terms, a 12 figure cavalry squadron is no more effective or durable than a 6 figure one. Is that correct?
That said, we're aiming for the right 'look', so splitting a twelve figure unit down to make two units would be very naughty. We'd much prefer players to combine two units of six to make something that looks a bit beefier.
E
Re: Ayton May 2022 18thC notes and queries
Thank you Bro. Much obliged.
Re: Ayton May 2022 18thC notes and queries
Ok so my Squadrons are 9 figs ( 3 bases of 3) so I was thinking of doubling up to a unit of 2 Squadrons in 2 ranks making 18 figures per unit with 2 units per brigade ( 4 Squadrons). Is that ok ?Essex Boy wrote: ↑Tue Dec 28, 2021 8:20 pmYep, that's right. A twelve figure cavalry unit would form up two ranks deep, so would probably have the same frontage as a six figure unit. I think I might have mentioned that my cavalry units are fifteen figures strong? They form up as one unit in ranks of nine and six, but they fight exactly the same as a twelve or six figure unit. Although, being Gateway cavalry.........well, I think you know the rest.Buff Redux wrote: ↑Tue Dec 28, 2021 6:05 pm I just want to clarify that, in games terms, a 12 figure cavalry squadron is no more effective or durable than a 6 figure one. Is that correct?
That said, we're aiming for the right 'look', so splitting a twelve figure unit down to make two units would be very naughty. We'd much prefer players to combine two units of six to make something that looks a bit beefier.
E
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Re: Ayton May 2022 18thC notes and queries
Hi John, if your 36 figures could be deployed as 3x12, it would help a lot as not only would the unit size be spot on, but the important '3 units per brigade' structure would remain intact to support the rules. I realise that this may mean a converged look to some units, but sometimes in (fictitious) war sacrifices must be made!
Re: Ayton May 2022 18thC notes and queries
[/quote]
Essex Boy wrote
That said, we're aiming for the right 'look', so splitting a twelve figure unit down to make two units would be very naughty. We'd much prefer players to combine two units of six to make something that looks a bit beefier.
E
[/quote]
I'm sorry but this is where I should point out that beef comes from cows and cowboys did not really feature in the 18th Century
Essex Boy wrote
That said, we're aiming for the right 'look', so splitting a twelve figure unit down to make two units would be very naughty. We'd much prefer players to combine two units of six to make something that looks a bit beefier.
E
[/quote]
I'm sorry but this is where I should point out that beef comes from cows and cowboys did not really feature in the 18th Century