Tricorne SYW rules

For your Wargames Wittering
Jamanicus
Hasty Harlot
Posts: 417
Joined: Tue Feb 06, 2018 8:12 pm
Location: Bury, Manchester

Re: Tricorne SYW rules

Post by Jamanicus »

I prefer Uni Cones to Bi Cones
User avatar
grizzlymc
Grizzly Madam
Posts: 9619
Joined: Wed Sep 13, 2017 9:33 am
Location: Sunny Sydney
Contact:

Re: Tricorne SYW rules

Post by grizzlymc »

That'd be the fantasy set.
User avatar
RMD
Grizzly Madam
Posts: 3576
Joined: Sun Sep 17, 2017 3:06 pm
Contact:

Re: Tricorne SYW rules

Post by RMD »

ochoin wrote: Tue Oct 05, 2021 4:23 am
RMD wrote: Tue Oct 05, 2021 2:34 am (Though it's entirely possible that someone else would have come up with the same title, as it doesn't take a genius)
Oh, they're yours!
As for other rules of the same name: it appears, reading between the lines, there's an archaic AWI set that hold nostalgic regard for some though no-one plays them.

.....umm.....any chance of seeing some material from *your* Tricorne? I've read SHAKO before, with an eye on them for Naps. I've skimmed through them with the thought of an SYW application & I think they may do.

donald
Hi Donald, I've replied to your PM. :thumbs:

We did a recent playtest here: http://www.jemimafawr.co.uk/2021/07/20/ ... -playtest/
ochoin
Gaynor
Posts: 1639
Joined: Sun Oct 13, 2019 8:52 am
Location: Brisvegas

Re: Tricorne SYW rules

Post by ochoin »

Thanks, Mark.

With your kind permission, I will be 'picking your brains' on this.

The game seemed to go exactly as it should, with your amendments addressing several issues I had with the SHAKO rules.
As you know, the original rules (Napoleonic) are very pro-French. Did you give the SYW Prussians some of these super-powers in your SYW game? eg change formation, move AND fire in a turn?

How long did the game go for BTW?

Fabulous looking game, it goes without saying.

donald
User avatar
RMD
Grizzly Madam
Posts: 3576
Joined: Sun Sep 17, 2017 3:06 pm
Contact:

Re: Tricorne SYW rules

Post by RMD »

ochoin wrote: Wed Oct 06, 2021 11:59 am Thanks, Mark.

With your kind permission, I will be 'picking your brains' on this.

The game seemed to go exactly as it should, with your amendments addressing several issues I had with the SHAKO rules.
As you know, the original rules (Napoleonic) are very pro-French. Did you give the SYW Prussians some of these super-powers in your SYW game? eg change formation, move AND fire in a turn?

How long did the game go for BTW?

Fabulous looking game, it goes without saying.

donald
Cheers! :thumbs:

Yes, but the opportunities to change formation are somewhat rare! :) It does come in handy when you want to contract a single line to create two lines and vice versa. The Prussians generally get a massive advantage from having a greater proportion of elites (in the early part of the war, anyway) and from being able to place columns on the flanks of the line.

The game played for about four hours, until Phil's personal morale broke. :thumbs:
Post Reply