Essex Boy wrote: ↑Fri Dec 18, 2020 11:34 am
I'm going to be having a go at Rapid Fire. I don't care if they give what I might consider to be a realistic feel to a game, I just want to have fun and brew up a few tanks and stuff.
E
Yes. There's some character, whose name escapes me, over at tmp who, usually in a superior way, extols his perfect simulations of post-WW2 warfare.
Good luck to him but they seem pedantic, joyless and tedious.
I'm with Iain. "Fun" is by no means an unimportant objective.
It's been a long time since I've played it, but my beef with Rapid Fire was that artillery killed a set number of men, depending on the number rolled and it was rarely less than 1. So the trick was to find an isolated, high-value target such as an artillery FOO or HQ and then stonk him, as you were almost guaranteed to kill it. If a regimental parade, performing close-order drill was in the same impact area, you'd still only kill 1 bloke.
RMD wrote: ↑Fri Dec 18, 2020 11:46 pm
So the trick was to find an isolated, high-value target such as an artillery FOO or HQ and then stonk him, as you were almost guaranteed to kill it.
Targeting FAOs & FOOs is an issue in BKC too.
Any suggestions as to changing this rather unrealistic precision?
Etranger wrote: ↑Fri Dec 18, 2020 11:37 pm
I know the chap of whom you speak. He runs "simulations", not games. It amuses me when he tells veterans (US, UK) that they've been doing it wrong.
I don't want to be critical of other people's ideas of "fun" but he's a bit sanctimonious on top of it & kind of invites fairly hostile thoughts.
I am very sure that there'd be folk who'd scoff over how I run my games....& probably with some justification.
RMD wrote: ↑Fri Dec 18, 2020 11:46 pm
So the trick was to find an isolated, high-value target such as an artillery FOO or HQ and then stonk him, as you were almost guaranteed to kill it.
Targeting FAOs & FOOs is an issue in BKC too.
Any suggestions as to changing this rather unrealistic precision?
donald
Change the effects of a hit to causing suppression for a turn? That'll hurt a bit with both FOOs and HQs.
RMD wrote: ↑Fri Dec 18, 2020 11:46 pm
So the trick was to find an isolated, high-value target such as an artillery FOO or HQ and then stonk him, as you were almost guaranteed to kill it.
Targeting FAOs & FOOs is an issue in BKC too.
Any suggestions as to changing this rather unrealistic precision?
donald
Instead of an artillery attack killing a set number of units/figures within the beaten zone, roll for each unit/figure within the beaten zone. That's a FAR better method.
RMD wrote: ↑Fri Dec 18, 2020 11:46 pm
So the trick was to find an isolated, high-value target such as an artillery FOO or HQ and then stonk him, as you were almost guaranteed to kill it.
Targeting FAOs & FOOs is an issue in BKC too.
Any suggestions as to changing this rather unrealistic precision?
donald
If they're on their own, then bad luck. If they're with other troops then allocate hits proportionately. We've never found it a major problem. In any case IRL there were high casualty rates, particularly amongst FOO's, as they were by necessity up at the sharp end.
Last edited by Etranger on Sat Dec 19, 2020 11:14 pm, edited 1 time in total.
Essex Boy wrote: ↑Fri Dec 18, 2020 11:34 am
I'm going to be having a go at Rapid Fire. I don't care if they give what I might consider to be a realistic feel to a game, I just want to have fun and brew up a few tanks and stuff.
E
There’s a new cut down version just out called Rapid Fire Reloaded which cuts out tables and goes for dice instead
Essex Boy wrote: ↑Fri Dec 18, 2020 11:34 am
I'm going to be having a go at Rapid Fire. I don't care if they give what I might consider to be a realistic feel to a game, I just want to have fun and brew up a few tanks and stuff.
E
There’s a new cut down version just out called Rapid Fire Reloaded which cuts out tables and goes for dice instead