After a few solo efforts, I'm playing my first game of 'A Tribute of Spears' tomorrow with living people.
'AToS', BTW, is a simplification of 'War and Conquest' with a few ideas of my own.
I'm anticipating issues over my opponents easily identifying different types of units. I'm providing all the figures so I, of course, can tell a unit of Ostrogoth nobles, from one of Goth Warriors or from Goth warband. Differing units have differing stats, recorded in the rule book proper.
Apart from the fact that the figures are equipped & armed differently, their unit strength, individual base sizes and even movement trays differ.
But is this enough? I can ID units for my opponents but this is tedious and leaves room for error - "Oh I thought they were horse archers". NB nearly everyone carries some sort of bow!
I could a fix paper labels to units of course, but it doesn't meet my aesthetic standards. How about a colour coding? A smear of paint on the rear edge of the movement tray that matches a simple chart. There's 6-7 different unit types per army, so a red patch would mean cavalry, a blue, heavy infantry, a green cataphracts etc.
Thoughts?
donald
Who are you?
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- Grizzly Madam
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Re: Who are you?
Damn Vorlons getting everywhere......
Standard bearers for each unit with the colour coding on their cloaks?
Standard bearers for each unit with the colour coding on their cloaks?
- goat major
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Re: Who are you?
EB uses an empty section of the battlefield to denote cavalry and a large smudge of red to indicate infantry
Re: Who are you?
If the various units are clearly identified verbally at the start of the game and the odd reminder requested during it is it that tedious?
I don't think i've ever played something where the units are all labelled and even when running participation games it hasn't been a problem.
(Game looks very good BTW )
I don't think i've ever played something where the units are all labelled and even when running participation games it hasn't been a problem.
(Game looks very good BTW )
Re: Who are you?
Maybe. I'll try this for tomorrow's trial game.Paul wrote: ↑Fri Aug 12, 2022 11:28 am If the various units are clearly identified verbally at the start of the game and the odd reminder requested during it is it that tedious?
I don't think i've ever played something where the units are all labelled and even when running participation games it hasn't been a problem.
(Game looks very good BTW )
However, if identifying codes speed up play, it can't be a bad thing?
donald