Who are you?

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ochoin
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Who are you?

Post by ochoin »

After a few solo efforts, I'm playing my first game of 'A Tribute of Spears' tomorrow with living people.
'AToS', BTW, is a simplification of 'War and Conquest' with a few ideas of my own.

I'm anticipating issues over my opponents easily identifying different types of units. I'm providing all the figures so I, of course, can tell a unit of Ostrogoth nobles, from one of Goth Warriors or from Goth warband. :shock: Differing units have differing stats, recorded in the rule book proper.

Apart from the fact that the figures are equipped & armed differently, their unit strength, individual base sizes and even movement trays differ.
Image
Image

But is this enough? I can ID units for my opponents but this is tedious and leaves room for error - "Oh I thought they were horse archers". NB nearly everyone carries some sort of bow!

I could a fix paper labels to units of course, but it doesn't meet my aesthetic standards. How about a colour coding? A smear of paint on the rear edge of the movement tray that matches a simple chart. There's 6-7 different unit types per army, so a red patch would mean cavalry, a blue, heavy infantry, a green cataphracts etc.

Thoughts?

donald
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Re: Who are you?

Post by FreddBloggs »

Damn Vorlons getting everywhere......

Standard bearers for each unit with the colour coding on their cloaks?
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goat major
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Re: Who are you?

Post by goat major »

EB uses an empty section of the battlefield to denote cavalry and a large smudge of red to indicate infantry
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Essex Boy
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Re: Who are you?

Post by Essex Boy »

:clappy: :clappy: :clappy: :clappy: :clappy: :clappy: :clappy: :clappy: :clappy:

Git.
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Re: Who are you?

Post by Essex Boy »

Lovely looking army, Donald.
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Paul
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Re: Who are you?

Post by Paul »

If the various units are clearly identified verbally at the start of the game and the odd reminder requested during it is it that tedious?
I don't think i've ever played something where the units are all labelled and even when running participation games it hasn't been a problem.
(Game looks very good BTW :) )
ochoin
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Re: Who are you?

Post by ochoin »

Paul wrote: Fri Aug 12, 2022 11:28 am If the various units are clearly identified verbally at the start of the game and the odd reminder requested during it is it that tedious?
I don't think i've ever played something where the units are all labelled and even when running participation games it hasn't been a problem.
(Game looks very good BTW :) )
Maybe. I'll try this for tomorrow's trial game.
However, if identifying codes speed up play, it can't be a bad thing?

donald
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